Damage

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There are different types of damage in the game. Their effects and how to calculate them are listed here.

Player Damage:

It is important to note that damage from something can cause more than one effect. An Explosion can for example cause the player to suffer: Burn Damage, Overpressure Damage, Trauma Damage, Penetration Damage and this may result in Bleeding for damage over time. Or a Chemical leak may cause: Burn Damage and Toxin Damage. A Parasite that successfully attacked a player could cause Penetration damage, Bleeding over time damage, and Parasite Damage.

Standard Values:

These values may be modified by items, traits, stats, or effects, but these should be their normal values for a player without any gear.

  • Playerhealth = 100;
  • FireRessistanceRating = 0;
  • BleedingRessistanceRating = 0;
  • ElectricalRessistanceRating = 0;
  • RadiationRessistanceRating = 0;
  • ToxinRessistanceRating = 0;
  • Immuneresponse modifier = CurrentHealth+25;
  • Armor Rating = 5;


Currenthealth = Playerhealth

Playerhealth-damage = Currenthealth

PlayerDamageTypes

This is a list of different damage types for a player character and how to calculate their damage for each of them.

Player Damage Table
PlayerDamageType Damage Value DamageType Formula Counter?
Oxygen Deprivation 20 DirectDamage Playerhealth-DamageValue=CurrentHealth EVASuit
Overpressure overpressurevalue+10 DirectDamage Playerhealth-DamageValue=CurrentHealth EVASuit
FallDamage Fallheight+5 DirectDamage Playerhealth-DamageValue=CurrentHealth Grav-shoes
Trauma Force*1.5+5 Damage Playerhealth-(DamageValue-(Force-Armor))=CurrentHealth Armor Rating
Penetration WeaponDmg+AmmoDmg or ObjectForce*1.5 Damage Playerhealth-(DamageValue-(Armor))=CurrentHealth Armor Rating
Burn FireIntensity+10 Damage Playerhealth-((DamageValue/FireRessistanceRating))=CurrentHealth FireRessistanceRating
Bleeding BleedMod+5 Damage over Time Playerhealth-(DamageValue/BleedingRessistanceRating)=CurrentHealth BleedingRessistanceRating
Electrical ElectricalPower+5 Damage Playerhealth-(DamageValue/ElectricalRessistanceRating)=CurrentHealth ElectricalRessistanceRating
Wajev Radiation RadiationValue DirectDamage Playerhealth-DamageValue=CurrentHealth None
Radiation RadiationValue Damage Playerhealth-(DamageValue/RadiationRessistanceRating)=CurrentHealth RadiationRessistanceRating
Biological AgentDamageValue Damage over Time Playerhealth-(DamageValue/Immunresponse)=CurrentHealth Immuneresponse modifier
Parasite AgentDamageValue Damage over Time Playerhealth-(DamageValue/Immunresponse)=CurrentHealth Immuneresponse modifier
Toxins ToxinConcentration Damage Playerhealth-(DamageValue/ToxinRessistanceRating)=CurrentHealth EVASuit or ToxinRessistanceRating
Psychological Value Damage over Time Playerhealth-(DamageValue/Health)=CurrentHealth None