Damage

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There are different types of damage in the game. Their effects and how to calculate them are listed here.

Player Damage:

Damage Type Relevant to a player :

Caption text
PlayerDamageType Damage Value DamageType Formula Counter?
Oxygen Deprivation 20 DirectDamage Playerhealth-DamageValue=CurrentHealth Item:EVASuit
Overpressure overpressurevalue+10 DirectDamage Playerhealth-DamageValue=CurrentHealth Item:EVASuit
FallDamage Fallheight+5 DirectDamage Playerhealth-DamageValue=CurrentHealth Item:Grav-shoes
Trauma Force*1.5+5 Damage Playerhealth-(DamageValue-(Force-Armor))=CurrentHealth Armor Rating
Penetration WeaponDmg+AmmoDmg or ObjectForce*1.5 Damage Playerhealth-(DamageValue-(Armor))=CurrentHealth Armor Rating
Burn FireIntensity+10 Damage Playerhealth-((DamageValue/FireRessistanceRating))=CurrentHealth FireRessistanceRating
Bleeding BleedMod+5 Damage over Time Playerhealth-DamageValue=CurrentHealth Item
Electrical ElectricalPower+5 Damage Playerhealth-(DamageValue/ElectricalRessistanceRating)=CurrentHealth ElectricalRessistanceRating
Wajev Radiation RadiationValue DirectDamage Playerhealth-DamageValue=CurrentHealth None
Radiation RadiationValue Damage Playerhealth-(DamageValue/RadiationRessistanceRating)=CurrentHealth RadiationRessistanceRating
Biological AgentDamageValue Damage over Time Playerhealth-(DamageValue/Immunresponse)=CurrentHealth Immuneresponse modifier
Parasite AgentDamageValue Damage over Time Playerhealth-(DamageValue/Immunresponse)=CurrentHealth Immuneresponse modifier
Toxins ToxinConcentration Damage Playerhealth-(DamageValue/ToxinRessistanceRating)=CurrentHealth EVASuit or ToxinRessistanceRating
Psychological Value Damage over Time Playerhealth-(DamageValue/Health)=CurrentHealth None