Difference between revisions of "Decay"

From bo-wiki.snapjawgames.com
Jump to navigation Jump to search
(Die Seite wurde neu angelegt: „'''Decay''' is the system by which ship components break down over time. Decay has to be counteracted with Repairs. === Global Functionality === Ev…“)
 
Line 20: Line 20:
  
 
{| class="wikitable"
 
{| class="wikitable"
|+ Text der Überschrift
+
|+ Decay Effects Overview
 
|-
 
|-
 
! Component !! Type of Use !! Effect
 
! Component !! Type of Use !! Effect
Line 33: Line 33:
 
|-
 
|-
 
| Drone Drill Head || Minding Asteroid Resources || Mining Frequency is reduced
 
| Drone Drill Head || Minding Asteroid Resources || Mining Frequency is reduced
 +
|-
 +
| Power Generator || Regular Use || Minimum production reduced
 
|}
 
|}

Revision as of 16:31, 12 May 2021

Decay is the system by which ship components break down over time. Decay has to be counteracted with Repairs.

Global Functionality

Every component that can decay has a Decay Rating that goes from 0 to 1000. As components decay with use, this rating increases. The rate at which this happens is determined by the individual component.

Thresholds

When repairing a component, the Decay Threshold is important to determine cost and speed of repairs. A full repair action will reduce the Decay Rating of a component back to 0, restoring it to pristine condition. A partial repair however will only reduce the Decay Rating back to the nearest Threshold. Thresholds are set at 200, 400, 600 and 800 Decay Rating. So a component with a Decay Rating of 245 will be repaired only back to 200 with a partial repair.

Decay Level

Thresholds are used to set a Decay Level for any given component. The level is equal to the current amount of thresholds passed. A component at 236 Decay Rating is considered at Decay Level 1. At 82 Decay Rating it is at Decay Level 0 and 844 is Decay Level 4 and so forth.

Decay Levels are a simplified way of representing the amount of decay that has accumulated on the component and are mainly used to quickly display information to the player and make things more readable.

Individual Components

Each component has a different reaction to decay and accumulated Decay Rating. Before the first threshold is reached, the component functions normally. Each threshold crossed will diminish the functionality of the component in some way. A component that has reached a Decay Rating of 1000 stops functioning entirely. Final values are to be determined by playtesting.

Decay Effects Overview
Component Type of Use Effect
Ship Thrusters Prolonged Use Fuel Efficiency is reduced
Ship Thrusters Stop and Go Flight Max Thrust is reduced
Scanner Regular Use TBD
Scanner Front Scanner Power Consumption increases
Drone Drill Head Minding Asteroid Resources Mining Frequency is reduced
Power Generator Regular Use Minimum production reduced