Difference between revisions of "Damage"
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| Psychological || Value || Damage over Time || Playerhealth-(DamageValue/Health)=CurrentHealth || None | | Psychological || Value || Damage over Time || Playerhealth-(DamageValue/Health)=CurrentHealth || None | ||
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| + | A player wearing a [[EVASuit]] should be protected by some things like pressure and oxygen lost (As long as his suit has still oxygen obviously). | ||
Revision as of 01:42, 11 January 2022
There are different types of damage in the game. Their effects and how to calculate them are listed here.
Player Damage:
It is important to note that damage from something can cause more than one effect.
- An Explosion can for example cause the player to suffer: Burn Damage, Overpressure Damage, Trauma Damage, Penetration Damage, and this may result in Bleeding over time damage.
- Or a Chemical leak may cause: Burn Damage and Toxin Damage.
- A Parasite that successfully attacked a player could cause Penetration damage, Bleeding over time damage, and Parasite Damage.
Standard Values:
These values may be modified by items, traits, stats, or effects, but these should be their normal values for a player without any gear.
- Playerhealth = 100;
- FireRessistanceRating = 0;
- BleedingRessistanceRating = 0;
- ElectricalRessistanceRating = 0;
- RadiationRessistanceRating = 0;
- ToxinRessistanceRating = 0;
- Immuneresponse modifier = CurrentHealth+25;
- Armor Rating = 5;
Currenthealth = Playerhealth
Playerhealth-damage = Currenthealth
PlayerDamageTypes
This is a list of different damage types for a player character and how to calculate their damage for each of them.
| PlayerDamageType | Damage Value | DamageType | Formula | Counter? |
|---|---|---|---|---|
| Oxygen Deprivation | 20 | DirectDamage | Playerhealth-DamageValue=CurrentHealth | EVASuit |
| Overpressure | overpressurevalue+10 | DirectDamage | Playerhealth-DamageValue=CurrentHealth | EVASuit |
| FallDamage | Fallheight+5 | DirectDamage | Playerhealth-DamageValue=CurrentHealth | Grav-shoes |
| Trauma | Force*1.5+5 | Damage | Playerhealth-(DamageValue-(Force-Armor))=CurrentHealth | Armor Rating |
| Penetration | WeaponDmg+AmmoDmg or ObjectForce*1.5 | Damage | Playerhealth-(DamageValue-(Armor))=CurrentHealth | Armor Rating |
| Burn | FireIntensity+10 | Damage | Playerhealth-((DamageValue/FireRessistanceRating))=CurrentHealth | FireRessistanceRating |
| Bleeding | BleedMod+5 | Damage over Time | Playerhealth-(DamageValue/BleedingRessistanceRating)=CurrentHealth | BleedingRessistanceRating |
| Electrical | ElectricalPower+5 | Damage | Playerhealth-(DamageValue/ElectricalRessistanceRating)=CurrentHealth | ElectricalRessistanceRating |
| Wajev Radiation | RadiationValue | DirectDamage | Playerhealth-DamageValue=CurrentHealth | None |
| Radiation | RadiationValue | Damage | Playerhealth-(DamageValue/RadiationRessistanceRating)=CurrentHealth | RadiationRessistanceRating |
| Biological | AgentDamageValue | Damage over Time | Playerhealth-(DamageValue/Immunresponse)=CurrentHealth | Immuneresponse modifier |
| Parasite | AgentDamageValue | Damage over Time | Playerhealth-(DamageValue/Immunresponse)=CurrentHealth | Immuneresponse modifier |
| Toxins | ToxinConcentration | Damage | Playerhealth-(DamageValue/ToxinRessistanceRating)=CurrentHealth | EVASuit or ToxinRessistanceRating |
| Psychological | Value | Damage over Time | Playerhealth-(DamageValue/Health)=CurrentHealth | None |
A player wearing a EVASuit should be protected by some things like pressure and oxygen lost (As long as his suit has still oxygen obviously).