Difference between revisions of "LifeSupport"

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Life support is a crucial part of the design of the ship it creates a breathable atmosphere and raises the pressure of a room.
 
Life support is a crucial part of the design of the ship it creates a breathable atmosphere and raises the pressure of a room.
  
The Life support system requires Oxygen, which is [[Refined]] in the [[Refinery]] from Water. And [[Filters]] that are [[crafted]] in the crafting machine.
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The Life support system requires Oxygen, which is [[Refined]] in the [[Refinery]] from Water. [[Filters]] that are [[crafted]] in the crafting machine.
 
For each 1 Unit of Oxygen, the Lifesupport is capable of rising the Pressure by 1 %.
 
For each 1 Unit of Oxygen, the Lifesupport is capable of rising the Pressure by 1 %.
 
For each % that needs to be raised for breathable air, the filter loses 0.1 %  
 
For each % that needs to be raised for breathable air, the filter loses 0.1 %  

Revision as of 14:15, 9 June 2021

Life support is a crucial part of the design of the ship it creates a breathable atmosphere and raises the pressure of a room.

The Life support system requires Oxygen, which is Refined in the Refinery from Water. Filters that are crafted in the crafting machine. For each 1 Unit of Oxygen, the Lifesupport is capable of rising the Pressure by 1 %. For each % that needs to be raised for breathable air, the filter loses 0.1 % (100 Pressure is : 101,325 Pascal or 1,013.25 mbar)

If all rooms onboard the Ship reach 100 % pressure and a Breathable atmosphere, the Live Support will idle until the values need to be raised. The Player can adjust this setting by selecting a min value and a max value. (So that if the breathable atmosphere falls below the min value, the life support should raise the values back to the max value). If a Filter is depleted to 0 % then the Life support will not be able to clean the air - a new filter is required (crafted).

Life Support in Rooms:

Each room is classified into Volume classes (Big room, medium Room, Small room). Which determines the rate of pressure and breathable Loss and Gain.

Each room with its volume class has two dynamic values : Pressurized and Breathable. If Pressure and breathability are at least =<50% then a player can move in this area without losing health. If the pressure drops below 50 % the room changes from pressurized to unpressurized and the player will lose health (if no EVA suit is equipped). If the Breathable drops below 50% the room changes from Breathable to unbreathable and the player will lose health (if no Eva Suit or Respirator is equipped).

Atmospheric Equalisation

Rooms are linked with each other through Doors. If a door is opened between the two Rooms; The Pressure and Breathable atmosphere will be exchanged until all values are roughly equal.

Example:

  • Room 1(small)( 50 % Pressure and 100% Breathable Air.
  • Room 2(small) 0 % Pressure and 0 % Breathable Air.
  • Results in 25 % in each Room and 50 % Breathable Air in each Room.

Sizes:

  • One Room with size Big can fill two Medium rooms.
  • One Room with size medium can fill two small Rooms.
  • One Room with size small room cannot fill another small room and will equalize its pressure.