Difference between revisions of "Damage"
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== Player Damage: == | == Player Damage: == | ||
| + | |||
| + | It is important to note that damage from something can cause more than one effect. An Explosion can for example cause the player to suffer: Burn Damage, Overpressure Damage, Trauma Damage, Penetration Damage and this may result in Bleeding for damage over time. | ||
=== Standard Values: === | === Standard Values: === | ||
Revision as of 01:38, 11 January 2022
There are different types of damage in the game. Their effects and how to calculate them are listed here.
Player Damage:
It is important to note that damage from something can cause more than one effect. An Explosion can for example cause the player to suffer: Burn Damage, Overpressure Damage, Trauma Damage, Penetration Damage and this may result in Bleeding for damage over time.
Standard Values:
These values may be modified by items, traits, stats or effects, but these should be their normal values for a player without any gear.
- Playerhealth = 100;
- FireRessistanceRating = 0;
- BleedingRessistanceRating = 0;
- ElectricalRessistanceRating = 0;
- RadiationRessistanceRating = 0;
- ToxinRessistanceRating = 0;
- Immuneresponse modifier = CurrentHealth+25;
- Armor Rating = 5;
Currenthealth = Playerhealth
Playerhealth-damage = Currenthealth
PlayerDamageTypes
This is a list of different damage types for a player character and how to calculate their damage for each of them.
| PlayerDamageType | Damage Value | DamageType | Formula | Counter? |
|---|---|---|---|---|
| Oxygen Deprivation | 20 | DirectDamage | Playerhealth-DamageValue=CurrentHealth | EVASuit |
| Overpressure | overpressurevalue+10 | DirectDamage | Playerhealth-DamageValue=CurrentHealth | EVASuit |
| FallDamage | Fallheight+5 | DirectDamage | Playerhealth-DamageValue=CurrentHealth | Grav-shoes |
| Trauma | Force*1.5+5 | Damage | Playerhealth-(DamageValue-(Force-Armor))=CurrentHealth | Armor Rating |
| Penetration | WeaponDmg+AmmoDmg or ObjectForce*1.5 | Damage | Playerhealth-(DamageValue-(Armor))=CurrentHealth | Armor Rating |
| Burn | FireIntensity+10 | Damage | Playerhealth-((DamageValue/FireRessistanceRating))=CurrentHealth | FireRessistanceRating |
| Bleeding | BleedMod+5 | Damage over Time | Playerhealth-(DamageValue/BleedingRessistanceRating)=CurrentHealth | BleedingRessistanceRating |
| Electrical | ElectricalPower+5 | Damage | Playerhealth-(DamageValue/ElectricalRessistanceRating)=CurrentHealth | ElectricalRessistanceRating |
| Wajev Radiation | RadiationValue | DirectDamage | Playerhealth-DamageValue=CurrentHealth | None |
| Radiation | RadiationValue | Damage | Playerhealth-(DamageValue/RadiationRessistanceRating)=CurrentHealth | RadiationRessistanceRating |
| Biological | AgentDamageValue | Damage over Time | Playerhealth-(DamageValue/Immunresponse)=CurrentHealth | Immuneresponse modifier |
| Parasite | AgentDamageValue | Damage over Time | Playerhealth-(DamageValue/Immunresponse)=CurrentHealth | Immuneresponse modifier |
| Toxins | ToxinConcentration | Damage | Playerhealth-(DamageValue/ToxinRessistanceRating)=CurrentHealth | EVASuit or ToxinRessistanceRating |
| Psychological | Value | Damage over Time | Playerhealth-(DamageValue/Health)=CurrentHealth | None |