Difference between revisions of "Damage"
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| Line 3: | Line 3: | ||
== Player Damage: == | == Player Damage: == | ||
| − | + | === Standard Values: === | |
| + | * Playerhealth = 100; | ||
| + | * FireRessistanceRating = 0; | ||
| + | * BleedingRessistanceRating = 0; | ||
| + | * ElectricalRessistanceRating = 0; | ||
| + | * RadiationRessistanceRating = 0; | ||
| + | * ToxinRessistanceRating = 0; | ||
| + | * Immuneresponse modifier = CurrentHealth+25; | ||
| + | * Armor Rating = 5 or EquippedArmorValue; | ||
| + | |||
| + | Currenthealth = Playerhealth | ||
| + | Playerhealth-damage = Currenthealth | ||
| + | |||
| + | |||
| + | === Damage Type Relevant to a player : === | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ Caption text | |+ Caption text | ||
Revision as of 01:28, 11 January 2022
There are different types of damage in the game. Their effects and how to calculate them are listed here.
Player Damage:
Standard Values:
- Playerhealth = 100;
- FireRessistanceRating = 0;
- BleedingRessistanceRating = 0;
- ElectricalRessistanceRating = 0;
- RadiationRessistanceRating = 0;
- ToxinRessistanceRating = 0;
- Immuneresponse modifier = CurrentHealth+25;
- Armor Rating = 5 or EquippedArmorValue;
Currenthealth = Playerhealth
Playerhealth-damage = Currenthealth
Damage Type Relevant to a player :
| PlayerDamageType | Damage Value | DamageType | Formula | Counter? |
|---|---|---|---|---|
| Oxygen Deprivation | 20 | DirectDamage | Playerhealth-DamageValue=CurrentHealth | EVASuit |
| Overpressure | overpressurevalue+10 | DirectDamage | Playerhealth-DamageValue=CurrentHealth | EVASuit |
| FallDamage | Fallheight+5 | DirectDamage | Playerhealth-DamageValue=CurrentHealth | Grav-shoes |
| Trauma | Force*1.5+5 | Damage | Playerhealth-(DamageValue-(Force-Armor))=CurrentHealth | Armor Rating |
| Penetration | WeaponDmg+AmmoDmg or ObjectForce*1.5 | Damage | Playerhealth-(DamageValue-(Armor))=CurrentHealth | Armor Rating |
| Burn | FireIntensity+10 | Damage | Playerhealth-((DamageValue/FireRessistanceRating))=CurrentHealth | FireRessistanceRating |
| Bleeding | BleedMod+5 | Damage over Time | Playerhealth-(DamageValue/BleedingRessistanceRating)=CurrentHealth | BleedingRessistanceRating |
| Electrical | ElectricalPower+5 | Damage | Playerhealth-(DamageValue/ElectricalRessistanceRating)=CurrentHealth | ElectricalRessistanceRating |
| Wajev Radiation | RadiationValue | DirectDamage | Playerhealth-DamageValue=CurrentHealth | None |
| Radiation | RadiationValue | Damage | Playerhealth-(DamageValue/RadiationRessistanceRating)=CurrentHealth | RadiationRessistanceRating |
| Biological | AgentDamageValue | Damage over Time | Playerhealth-(DamageValue/Immunresponse)=CurrentHealth | Immuneresponse modifier |
| Parasite | AgentDamageValue | Damage over Time | Playerhealth-(DamageValue/Immunresponse)=CurrentHealth | Immuneresponse modifier |
| Toxins | ToxinConcentration | Damage | Playerhealth-(DamageValue/ToxinRessistanceRating)=CurrentHealth | EVASuit or ToxinRessistanceRating |
| Psychological | Value | Damage over Time | Playerhealth-(DamageValue/Health)=CurrentHealth | None |