Difference between revisions of "Damage"

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(Created page with "There are different types of damage in the game. Their effects and how to calculate them are listed here. == Player Damage: == Damage Type Relevant to a player : {| class="...")
 
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! PlayerDamageType !! Damage Value !! DamageType !! Formula !! Counter?
 
! PlayerDamageType !! Damage Value !! DamageType !! Formula !! Counter?
 
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|-
| Oxygen Deprivation || 20 || DirectDamage || Playerhealth-DamageValue=CurrentHealth || [[Item:EVASuit]]
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| Oxygen Deprivation || 20 || DirectDamage || Playerhealth-DamageValue=CurrentHealth || [[EVASuit]]
 
|-
 
|-
| Overpressure || overpressurevalue+10 || DirectDamage || Playerhealth-DamageValue=CurrentHealth || [[Item:EVASuit]]
+
| Overpressure || overpressurevalue+10 || DirectDamage || Playerhealth-DamageValue=CurrentHealth || [[EVASuit]]
 
|-
 
|-
| FallDamage || Fallheight+5 || DirectDamage || Playerhealth-DamageValue=CurrentHealth || [[Item:Grav-shoes]]
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| FallDamage || Fallheight+5 || DirectDamage || Playerhealth-DamageValue=CurrentHealth || [[Grav-shoes]]
 
|-
 
|-
 
| Trauma || Force*1.5+5 || Damage || Playerhealth-(DamageValue-(Force-Armor))=CurrentHealth || Armor Rating
 
| Trauma || Force*1.5+5 || Damage || Playerhealth-(DamageValue-(Force-Armor))=CurrentHealth || Armor Rating

Revision as of 01:21, 11 January 2022

There are different types of damage in the game. Their effects and how to calculate them are listed here.

Player Damage:

Damage Type Relevant to a player :

Caption text
PlayerDamageType Damage Value DamageType Formula Counter?
Oxygen Deprivation 20 DirectDamage Playerhealth-DamageValue=CurrentHealth EVASuit
Overpressure overpressurevalue+10 DirectDamage Playerhealth-DamageValue=CurrentHealth EVASuit
FallDamage Fallheight+5 DirectDamage Playerhealth-DamageValue=CurrentHealth Grav-shoes
Trauma Force*1.5+5 Damage Playerhealth-(DamageValue-(Force-Armor))=CurrentHealth Armor Rating
Penetration WeaponDmg+AmmoDmg or ObjectForce*1.5 Damage Playerhealth-(DamageValue-(Armor))=CurrentHealth Armor Rating
Burn FireIntensity+10 Damage Playerhealth-((DamageValue/FireRessistanceRating))=CurrentHealth FireRessistanceRating
Bleeding BleedMod+5 Damage over Time Playerhealth-DamageValue=CurrentHealth Item
Electrical ElectricalPower+5 Damage Playerhealth-(DamageValue/ElectricalRessistanceRating)=CurrentHealth ElectricalRessistanceRating
Wajev Radiation RadiationValue DirectDamage Playerhealth-DamageValue=CurrentHealth None
Radiation RadiationValue Damage Playerhealth-(DamageValue/RadiationRessistanceRating)=CurrentHealth RadiationRessistanceRating
Biological AgentDamageValue Damage over Time Playerhealth-(DamageValue/Immunresponse)=CurrentHealth Immuneresponse modifier
Parasite AgentDamageValue Damage over Time Playerhealth-(DamageValue/Immunresponse)=CurrentHealth Immuneresponse modifier
Toxins ToxinConcentration Damage Playerhealth-(DamageValue/ToxinRessistanceRating)=CurrentHealth EVASuit or ToxinRessistanceRating
Psychological Value Damage over Time Playerhealth-(DamageValue/Health)=CurrentHealth None