Difference between revisions of "LifeSupport"

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Lifesupport is a crucial part of the ships design it creates a breathable atmoshpahre and rises the pressure of a room.
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Life support is a crucial part of the design of the ship it creates a breathable atmosphere and raises the pressure of a room.
  
The Life support system requires Oxygen, which is [[Refined]] in the [[Refinery]] from Water. And [[Filters]] that are [[crafted]] in the crafting machine.
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The Life support system requires Oxygen, which is [[Refining | Refined]] in the [[Refining | Refinery]] from Water and requires [[Filters]] that are [[crafting | crafted]] in the crafting machine.
For each 1 Unit of Oxygen the Lifesupport is cabable of rising the Pressure by 1 %.
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For each % that needs to be rised for breathable air, the filter loses 0.1 %  
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For each 1 Unit of Oxygen, the Life support is capable of rising the Pressure by 1 %.
 +
 
 +
For each % that needs to be raised for breathable air, the filter loses 0.1 %  
 +
 
 +
For Each Unit of Unbreathable Air Filtered, one Unit of Waste is produced. Until a Stack of 100 is reached and the output slot of the Life support is full.
 
(100 Pressure is : 101,325 Pascal or 1,013.25 mbar)
 
(100 Pressure is : 101,325 Pascal or 1,013.25 mbar)
  
If all rooms onboard the Ship reach 100 % pressure and Breathable Atmospahre, the Live Support will idle until the values needs to be rised.
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Life Support has one input slot for oxygen (100 units) and one Output Slot for Waste (100 Units). And one Filter Slot for a Filter cartridge.
The Player can adjust this setting by selecting a min value and a max value. (So that if the breathable atmo falls below the min value, the life support should rise the values back to the max value).
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If a Filter is depleted to 0 % then the Lifesupport will not be able to clean the air - a new filter is required (crafted).
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If all rooms onboard the Ship reach 100 % pressure and a Breathable atmosphere, the Live Support will idle until the values need to be raised.
 +
The Player can adjust this setting by selecting a min value and a max value. (So that if the breathable atmosphere falls below the min value, the life support should raise the values back to the max value).
 +
If a Filter is depleted to 0 % then the Life support will not be able to clean the air - a new filter is required (crafted).
  
 
== Life Support in Rooms: ==
 
== Life Support in Rooms: ==
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Rooms are linked with each other through [[Doors]]. If a door is opened between the two Rooms; The Pressure and Breathable atmosphere will be exchanged until all values are roughly equal.
 
Rooms are linked with each other through [[Doors]]. If a door is opened between the two Rooms; The Pressure and Breathable atmosphere will be exchanged until all values are roughly equal.
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Example:
 
Example:
Room 1(small)( 50 % Pressure and 100% Breathable Air.
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* Room 1(small)( 50 % Pressure and 100% Breathable Air.
Room 2(small) 0 % Pressure and 0 % Breathable Air.
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* Room 2(small) 0 % Pressure and 0 % Breathable Air.
Results in 25 % in each Room and 50 % Breathable Air in each Room.
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* Results in 25 % in each Room and 50 % Breathable Air in each Room.
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 +
Sizes:
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* One Room with size Big can fill two Medium rooms.
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* One Room with size medium can fill two small Rooms.
 +
* One Room with size small room cannot fill another small room and will equalize its pressure.
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== Atmospheric Regulation ==
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Through Vents located in each room and corridor section, the areas can be pressurized and filtered by the life-support system.
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A single player will use each second 1 unit of oxygen and create 1 unit of unbreathable air. This air will be filtered by the vents if their threshold is reached.
  
One Room with size Big can fill two Medium rooms.
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=== Vents ===
One Room with size medium can fill two small Rooms.
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A vent can be adjusted with the '''Settings Tool''' to only start filtering the unbreathable air at a certain percentage to a certain percentage.
One Room with size small room cannot fill another small room and will equalize its pressure.
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Or pressurize the room only at a certain percentage to a certain percentage.
 +
If Breathable Air at 55 % filter to 90% or/and if the pressure is at 55 % increase pressure to 90%.
 +
Vents decay and may get clogged or their efficiency may decrease.

Latest revision as of 19:05, 6 July 2021

Life support is a crucial part of the design of the ship it creates a breathable atmosphere and raises the pressure of a room.

The Life support system requires Oxygen, which is Refined in the Refinery from Water and requires Filters that are crafted in the crafting machine.


For each 1 Unit of Oxygen, the Life support is capable of rising the Pressure by 1 %.

For each % that needs to be raised for breathable air, the filter loses 0.1 %

For Each Unit of Unbreathable Air Filtered, one Unit of Waste is produced. Until a Stack of 100 is reached and the output slot of the Life support is full. (100 Pressure is : 101,325 Pascal or 1,013.25 mbar)

Life Support has one input slot for oxygen (100 units) and one Output Slot for Waste (100 Units). And one Filter Slot for a Filter cartridge.

If all rooms onboard the Ship reach 100 % pressure and a Breathable atmosphere, the Live Support will idle until the values need to be raised. The Player can adjust this setting by selecting a min value and a max value. (So that if the breathable atmosphere falls below the min value, the life support should raise the values back to the max value). If a Filter is depleted to 0 % then the Life support will not be able to clean the air - a new filter is required (crafted).

Life Support in Rooms:

Each room is classified into Volume classes (Big room, medium Room, Small room). Which determines the rate of pressure and breathable Loss and Gain.

Each room with its volume class has two dynamic values : Pressurized and Breathable. If Pressure and breathability are at least =<50% then a player can move in this area without losing health. If the pressure drops below 50 % the room changes from pressurized to unpressurized and the player will lose health (if no EVA suit is equipped). If the Breathable drops below 50% the room changes from Breathable to unbreathable and the player will lose health (if no Eva Suit or Respirator is equipped).

Atmospheric Equalisation

Rooms are linked with each other through Doors. If a door is opened between the two Rooms; The Pressure and Breathable atmosphere will be exchanged until all values are roughly equal.

Example:

  • Room 1(small)( 50 % Pressure and 100% Breathable Air.
  • Room 2(small) 0 % Pressure and 0 % Breathable Air.
  • Results in 25 % in each Room and 50 % Breathable Air in each Room.

Sizes:

  • One Room with size Big can fill two Medium rooms.
  • One Room with size medium can fill two small Rooms.
  • One Room with size small room cannot fill another small room and will equalize its pressure.

Atmospheric Regulation

Through Vents located in each room and corridor section, the areas can be pressurized and filtered by the life-support system. A single player will use each second 1 unit of oxygen and create 1 unit of unbreathable air. This air will be filtered by the vents if their threshold is reached.

Vents

A vent can be adjusted with the Settings Tool to only start filtering the unbreathable air at a certain percentage to a certain percentage. Or pressurize the room only at a certain percentage to a certain percentage. If Breathable Air at 55 % filter to 90% or/and if the pressure is at 55 % increase pressure to 90%. Vents decay and may get clogged or their efficiency may decrease.