Difference between revisions of "OLD Mining"

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Mining is the mechanic with which the player gathers resources to be [[refined]] for further use.
+
Mining is the mechanic with which the player gathers resources to be [[refining | refined]] for further use.
  
Mining is done by launching [[drones]] that will then gather raw resources. See [[Drone Bay]].
+
Mining is done by launching [[Drone]]'s that will then gather raw resources. See [[Drone | Drone Bay]].
  
 
Minable resources are detected by the Sensor Station and consist of the following
 
Minable resources are detected by the Sensor Station and consist of the following
  
 
== Minables: ==
 
== Minables: ==
* [[Asteroids]]
+
* [[Mining#Asteroids | Asteroids]]
* [[Iced Asteroids]]
+
* [[Mining#Asteroids | Iced Asteroids]]
* [[Gas Clouds]]
+
* [[Mining#Debris | Debris]]
* [[Debris]]
+
* [[Derelicts]] (Future Content)
* [[Planets]]
+
* [[Planets]] (Future Content)
* [[Derelict Cargo]]
+
* [[Gas Clouds]] (Future Content)
  
 
But the primary type is [[Asteroids]] where a Mining Drone will gather its resources from.
 
But the primary type is [[Asteroids]] where a Mining Drone will gather its resources from.
  
== Asteriods ==
+
== Size Classes for Mineables ==
  
 
There are three '''classes''' of Asteroids that can be found:
 
There are three '''classes''' of Asteroids that can be found:
Line 24: Line 24:
 
The class of the asteroid sets the available amount of resources that can be found.
 
The class of the asteroid sets the available amount of resources that can be found.
  
Additionally, an asteroid has a random composition of ores in it, and the type sets the ratio of these ores.
+
== Asteroids ==
  
 
=== Asteroid Types: ===
 
=== Asteroid Types: ===
* '''A''' ('''Common''' Ores only)
+
* '''A''' ('''Common''' [[ Resources || Ores]] only)
* '''B''' ('''Uncommon''' Ores only)
+
* '''B''' ('''Uncommon''' [[ Resources || Ores]] only)
* '''C''' ('''Rare''' Ores only)
+
* '''C''' ('''Rare''' [[ Resources || Ores]] only)
* '''AB''' ('''Common''' and '''Uncommon''' Ores)
+
* '''AB''' ('''Common''' and '''Uncommon''' [[ Resources || Ores]])
* '''AC''' ('''Common''' and '''rare''' Ores)
+
* '''AC''' ('''Common''' and '''rare''' [[ Resources || Ores]])
* '''BC''' ('''Uncommon''' and '''rare''' Ores)
+
* '''BC''' ('''Uncommon''' and '''rare''' [[ Resources || Ores]])
* '''ABC''' ('''Common''', '''Uncommon''' and '''rare''' Ores)
+
* '''ABC''' ('''Common''', '''Uncommon''' and '''rare''' [[ Resources || Ores]])
  
 
=== Asteroid creation ===
 
=== Asteroid creation ===
Depending on the type of Asteroid the ores are also randomized(1-4 Ores are placed with a percentage). The amount depends on the Asteroid Class.
+
Depending on the type of Asteroid the ores are also randomized(1-4 [[ Resources || Ores]] are placed with a percentage). The amount depends on the Asteroid Class.
 
Asteroids are created in groups of at least 3 - 10 random classes and types.
 
Asteroids are created in groups of at least 3 - 10 random classes and types.
 +
  
 
=== Example for a Asteroid Cluster: ===
 
=== Example for a Asteroid Cluster: ===
# '''Small A Class''' (40% Iron, 60% Copper) = '''(4 Iron, 6 Copper)'''
+
# '''Small A''' = '''(4 Iron, 6 Copper)'''
# '''Small AB Class''' (20% Copper, 40% Gold, 40% Iron) = '''(2 Copper, 4 Gold, 4 Iron)'''
+
# '''Small AB''' = '''(2 Copper, 4 Gold, 4 Iron)'''
# '''Medium BC Class''' (30% Silicon, 20% Aluminum, 10% Gold, 20% Titanium) = '''(9 Silicon, 6 Aluminium, 3 Gold, 6 Titan)'''
+
# '''Medium BC''' = '''(15 Silicon, 6 Aluminium, 3 Gold, 6 Titan)'''
# '''Large AC Class''' (40% Lithium, 60% Iron) = '''(24 Lithium, 36 Iron)'''
+
# '''Large AC''' = '''(24 Lithium, 36 Iron)'''
# '''Small B Class''' (90% Gold, 10% Silicon ) = '''( 9 Gold, 1 Silicon)'''
+
# '''Small B''' = '''( 9 Gold, 1 Silicon)'''
# '''Medium A Class''' (50% Iron, 50% Copper) = '''(15 Iron, 15  Copper)'''
+
# '''Medium A''' = '''(15 Iron, 15  Copper)'''
# '''Medium A Class''' (100% Copper) = '''(30 Copper)'''
+
# '''Medium A''' = '''(30 Copper)'''
# '''Small B Class''' (100% Silicon) = '''(10 Silicon)'''
+
# '''Small B''' = '''(10 Silicon)'''
 +
 
 +
'''Asteroid Cluster resources:'''
 +
* 59 Iron,
 +
* 53 Copper,
 +
* 26 Silicon,
 +
* 24 Lithium,
 +
* 16 Gold,
 +
* 6 Aluminum,
 +
* 6 Titan
 +
 
 +
== Iced Asteroids ==
 +
 
 +
There are only two types of Iced Asteroids: '''Frozen Water''' and '''Frozen Nitrogen'''
 +
 
 +
=== Iced Asteroid creation ===
 +
 
 +
With a Ratio of 3(water):1(Nitrogen) the game should create a field of 1-10 Iced Asteroids with different size classes.
 +
 
 +
=== Example for Iced Asteroid Cluster ===
 +
# Small Water = (10 Water)
 +
# Small Nitrogen = (10 Nitrogen)
 +
# Medium Water = (30 Water)
 +
# Medium Water = (30 Water)
 +
# Large Water = (60 Water)
 +
# Medium Nitrogen = (30 Nitrogen)
 +
 
 +
'''Ressources in the Iced asteroid cluster:'''
 +
* 130 Water
 +
* 40 Nitrogen
 +
 
 +
== Debris ==
 +
 
 +
After the destruction of a vessel or station, a debris field can be found.
 +
The debris field consists of pieces of its former ship/station and its cargo;
 +
with a fully random number of debris and cargo containers.
 +
 
 +
=== Debris Field content: ===
 +
Basically the same as the [[Crafting#Craftable Repair Resources | craftable repair]] resources used to repair the ship components.
 +
* Hull plating (Titanium)
 +
* Interior plating (Iron)
 +
* Machine pieces (Iron, Silicon)
 +
* Cables (Copper, Silicon)
 +
* Smashed electronics (Tin, Gold, Silicon)
 +
* Electronic parts (Aluminium)
 +
* Computer parts (Titanium)
 +
* Mechanical parts (Lithium)
 +
 
 +
Debris can be smelted into refined resources, but will always produce less than its ore variant.
 +
 
 +
Additionally, there may be Cargo crates floating around that can have a range of different items on board.
 +
 
 +
=== Random Cargo content: ===
 +
* 1-10 Random Crafted Items
 +
* 1-10 Random Refined Metals
 +
* 1-10 Random Fuel, SuperFuel, Coolant or SuperCoolant
 +
* 1-10 Oxygen or Filters
 +
* 1 Random Mining Head
 +
* BoobyTrap (Will detonate when not properly scanned and deactivated with a multitool; An Explosion will damage the player and the room with its components)
 +
* Hullbreach charge (Nasty, like the Boobytrap but will cause a massive Hullbreach in the room its opened)
 +
* Intruders (Future Content) (Critters, Pirates, Bots)
 +
* Biohazard (Future Content) (Spores, Diseases)
 +
 
 +
== How to Mine ==
 +
 
 +
To mine any kind of resource a drone is required to be configurated and launched to the target mineable.
 +
Configuration of the [[Drone]] is Done in the [[Drone | DroneBay]].
 +
If the right head (Mining Head for Asteroids, Salvage Head for Salvage) is installed on the drone, and there is sufficient storage inside the drone - the drone can be launched.
 +
After launch the drone will fly to its programmed target and start mining/salvage Operations and storage the resources in its own inventory/storage.
 +
Depending on how the drone was set up, it will return to the ship or to a position to be taken on board, where the player will need to unload the drone.
 +
 
 +
 
 +
After this, the drone can be refueled or recharged, and deployed again.
 +
A Player can launch several drones and is not limited to one drone.
 +
 
 +
=== Time for Mining ===
 +
 
 +
{| class="wikitable"
 +
|+ Time Modificatior for Size
 +
|-
 +
! Size !! Time Needed !! Resource mined per Unit
 +
|-
 +
| Small || 30 sec || 1
 +
|-
 +
| Medium || 60 sec || 5
 +
|-
 +
| Large || 120 sec || 10
 +
|}
 +
 
 +
{| class="wikitable"
 +
|+ Resource Time Mod per Unit
 +
|-
 +
! Ressource !! Time Needed
 +
|-
 +
| Iron || 20 sec
 +
|-
 +
| Copper || 20 sec
 +
|-
 +
| Silicon || 30 sec
 +
|-
 +
| Gold || 30 sec
 +
|-
 +
| Aluminum || 40 sec
 +
|-
 +
| Titanium || 50 sec
 +
|-
 +
| Lithium || 40 sec
 +
|}
 +
 
 +
{| class="wikitable"
 +
|+ Resource Time Mod per Unit for Iced
 +
|-
 +
! Ressource !! Time Needed
 +
|-
 +
| Ice Water || 30 sec
 +
|-
 +
| Ice  Nitrogen || 30 sec
 +
|}
 +
 
 +
{| class="wikitable"
 +
|+ Salvage Time Mod per Unit
 +
|-
 +
! Salvage !! Time Needed
 +
|-
 +
| Hull plating || 60 sec
 +
|-
 +
| Interior plating || 20 sec
 +
|-
 +
| Mechine parts || 30 sec
 +
|-
 +
| Cables || 35 sec
 +
|-
 +
| Smashed electronics || 60 sec
 +
|-
 +
| Electronic parts || 45 sec
 +
|-
 +
| Computer parts || 50 sec
 +
|-
 +
| Mechanical parts || 50 sec
 +
|-
 +
| Cargo || 30 sec
 +
|}
 +
 
 +
Size + Ressource = Time needed for one(+Ressource Mod) units to be mined.
 +
 
 +
Example: Medium + Iron = 90 sec per 5 units mined

Latest revision as of 18:10, 6 October 2022

Mining is the mechanic with which the player gathers resources to be refined for further use.

Mining is done by launching Drone's that will then gather raw resources. See Drone Bay.

Minable resources are detected by the Sensor Station and consist of the following

Minables:

But the primary type is Asteroids where a Mining Drone will gather its resources from.

Size Classes for Mineables

There are three classes of Asteroids that can be found:

  • large (60 Units)
  • medium (30 Units)
  • small (10 Units)

The class of the asteroid sets the available amount of resources that can be found.

Asteroids

Asteroid Types:

Asteroid creation

Depending on the type of Asteroid the ores are also randomized(1-4 | Ores are placed with a percentage). The amount depends on the Asteroid Class. Asteroids are created in groups of at least 3 - 10 random classes and types.


Example for a Asteroid Cluster:

  1. Small A = (4 Iron, 6 Copper)
  2. Small AB = (2 Copper, 4 Gold, 4 Iron)
  3. Medium BC = (15 Silicon, 6 Aluminium, 3 Gold, 6 Titan)
  4. Large AC = (24 Lithium, 36 Iron)
  5. Small B = ( 9 Gold, 1 Silicon)
  6. Medium A = (15 Iron, 15 Copper)
  7. Medium A = (30 Copper)
  8. Small B = (10 Silicon)

Asteroid Cluster resources:

  • 59 Iron,
  • 53 Copper,
  • 26 Silicon,
  • 24 Lithium,
  • 16 Gold,
  • 6 Aluminum,
  • 6 Titan

Iced Asteroids

There are only two types of Iced Asteroids: Frozen Water and Frozen Nitrogen

Iced Asteroid creation

With a Ratio of 3(water):1(Nitrogen) the game should create a field of 1-10 Iced Asteroids with different size classes.

Example for Iced Asteroid Cluster

  1. Small Water = (10 Water)
  2. Small Nitrogen = (10 Nitrogen)
  3. Medium Water = (30 Water)
  4. Medium Water = (30 Water)
  5. Large Water = (60 Water)
  6. Medium Nitrogen = (30 Nitrogen)

Ressources in the Iced asteroid cluster:

  • 130 Water
  • 40 Nitrogen

Debris

After the destruction of a vessel or station, a debris field can be found. The debris field consists of pieces of its former ship/station and its cargo; with a fully random number of debris and cargo containers.

Debris Field content:

Basically the same as the craftable repair resources used to repair the ship components.

  • Hull plating (Titanium)
  • Interior plating (Iron)
  • Machine pieces (Iron, Silicon)
  • Cables (Copper, Silicon)
  • Smashed electronics (Tin, Gold, Silicon)
  • Electronic parts (Aluminium)
  • Computer parts (Titanium)
  • Mechanical parts (Lithium)

Debris can be smelted into refined resources, but will always produce less than its ore variant.

Additionally, there may be Cargo crates floating around that can have a range of different items on board.

Random Cargo content:

  • 1-10 Random Crafted Items
  • 1-10 Random Refined Metals
  • 1-10 Random Fuel, SuperFuel, Coolant or SuperCoolant
  • 1-10 Oxygen or Filters
  • 1 Random Mining Head
  • BoobyTrap (Will detonate when not properly scanned and deactivated with a multitool; An Explosion will damage the player and the room with its components)
  • Hullbreach charge (Nasty, like the Boobytrap but will cause a massive Hullbreach in the room its opened)
  • Intruders (Future Content) (Critters, Pirates, Bots)
  • Biohazard (Future Content) (Spores, Diseases)

How to Mine

To mine any kind of resource a drone is required to be configurated and launched to the target mineable. Configuration of the Drone is Done in the DroneBay. If the right head (Mining Head for Asteroids, Salvage Head for Salvage) is installed on the drone, and there is sufficient storage inside the drone - the drone can be launched. After launch the drone will fly to its programmed target and start mining/salvage Operations and storage the resources in its own inventory/storage. Depending on how the drone was set up, it will return to the ship or to a position to be taken on board, where the player will need to unload the drone.


After this, the drone can be refueled or recharged, and deployed again. A Player can launch several drones and is not limited to one drone.

Time for Mining

Time Modificatior for Size
Size Time Needed Resource mined per Unit
Small 30 sec 1
Medium 60 sec 5
Large 120 sec 10
Resource Time Mod per Unit
Ressource Time Needed
Iron 20 sec
Copper 20 sec
Silicon 30 sec
Gold 30 sec
Aluminum 40 sec
Titanium 50 sec
Lithium 40 sec
Resource Time Mod per Unit for Iced
Ressource Time Needed
Ice Water 30 sec
Ice Nitrogen 30 sec
Salvage Time Mod per Unit
Salvage Time Needed
Hull plating 60 sec
Interior plating 20 sec
Mechine parts 30 sec
Cables 35 sec
Smashed electronics 60 sec
Electronic parts 45 sec
Computer parts 50 sec
Mechanical parts 50 sec
Cargo 30 sec

Size + Ressource = Time needed for one(+Ressource Mod) units to be mined.

Example: Medium + Iron = 90 sec per 5 units mined