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	<id>https://bo-wiki.snapjawgames.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Balbouin</id>
	<title>bo-wiki.snapjawgames.com - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://bo-wiki.snapjawgames.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Balbouin"/>
	<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Special:Contributions/Balbouin"/>
	<updated>2026-06-11T13:56:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.1</generator>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Equipment&amp;diff=243</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Equipment&amp;diff=243"/>
		<updated>2021-06-26T18:05:06Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: /* Refining Tool: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tools ==&lt;br /&gt;
These tools are required for a specific task or station. The player can only interact with the tools if they are close to the related item/device.&lt;br /&gt;
&lt;br /&gt;
=== Repair tool: ===&lt;br /&gt;
It consists of a multitool and a toolbox with 3 dedicated inventory slots for repair parts. &lt;br /&gt;
&lt;br /&gt;
With this tool, the player is able to reduce the decay rating by an amount that depends on which repair resource was used&lt;br /&gt;
&lt;br /&gt;
=== Setting Tool: ===&lt;br /&gt;
This tablet-PC tool has a cable attached to it, that looks like some sort of old School 25-Pol D-Sub connector.&lt;br /&gt;
&lt;br /&gt;
Every machine whose settings will be editable has also this kind of connection port on it. The player can use it to change settings on devices onboard( like vents, power systems, conveyors, and so on ).&lt;br /&gt;
&lt;br /&gt;
=== Refining Tool: ===&lt;br /&gt;
This tablet PC with a heavier design is for use in the hotter and moister environment near the refineries. It has a library database about the exact conditions how to refine the raw materials. &lt;br /&gt;
&lt;br /&gt;
Furthermore, the player can change the pressure and temperature of the Furnace to set up those conditions. Once a process is started, the display will show the amount of time left in the process.&lt;br /&gt;
&lt;br /&gt;
=== Drone Config Tool: ===&lt;br /&gt;
&lt;br /&gt;
=== Sensor Tool: ===&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Items that are required for different tasks.&lt;br /&gt;
&lt;br /&gt;
=== Fire Extinguisher: ===&lt;br /&gt;
Used to combat fire and extinguish them by spraying a special cloud of fire prevention mix in a cone.&lt;br /&gt;
&lt;br /&gt;
=== Stimpack: ===&lt;br /&gt;
A small syringe with Nanobots for healing purposes. If injected will raise the player's health up to 35%.&lt;br /&gt;
Can be used on another player or NPC.&lt;br /&gt;
&lt;br /&gt;
=== Crowbar: ===&lt;br /&gt;
Used to open or close doors/bulkheads onboard.&lt;br /&gt;
&lt;br /&gt;
=== Flares: ===&lt;br /&gt;
&lt;br /&gt;
=== Crates ===&lt;br /&gt;
Used to hurl resources or items around the ship. Can be picked up and carried in front of the player - will not be placed in the inventory.&lt;br /&gt;
&lt;br /&gt;
=== Cargo Crates: ===&lt;br /&gt;
Cannot be equipped or carried. These are the large Cargo Crates that require heavy equipment to be moved. They contain usually ressources.&lt;br /&gt;
&lt;br /&gt;
=== Cargo Containers: ===&lt;br /&gt;
Cannot be equipped or carried. These are only moveable by external equipment like drones or cranes onboard the ship. They may contain different things.&lt;br /&gt;
&lt;br /&gt;
== Wearables ==&lt;br /&gt;
=== EVA Suite: ===&lt;br /&gt;
&lt;br /&gt;
=== Oxy Mask: ===&lt;br /&gt;
&lt;br /&gt;
=== Amored West: ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat Equipment ==&lt;br /&gt;
Will be implemented in the '''Combat Update'''. It is not part of the Prototype.&lt;br /&gt;
&lt;br /&gt;
=== Pistol: ===&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Equipment&amp;diff=240</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Equipment&amp;diff=240"/>
		<updated>2021-06-26T17:46:15Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Repair tool:'''&lt;br /&gt;
&lt;br /&gt;
It consists of a multitool and a toolbox with 3 dedicated inventory slots for repair parts. &lt;br /&gt;
&lt;br /&gt;
With this tool the player is able to reduce the decay rating by an amount that depends on which repair resource was used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Setting Tool:'''&lt;br /&gt;
&lt;br /&gt;
This tablet-PC like tool has a cable attatched to it with some sort of old School 25-Pol D-Sub connector.&lt;br /&gt;
&lt;br /&gt;
Every machine which settings will be editable has also this kind of connection on it. The player can use it to change settings on such things like vents, power systems, conveyors, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Refining Tool:'''&lt;br /&gt;
&lt;br /&gt;
Also a tablet-PC with a heavier design for use in the hotter and moister environment of the refineries. It comes with a library about the conditions how to refine the raw materials. &lt;br /&gt;
&lt;br /&gt;
Furthermore the player can change the pressure and heat of the Furnace to set up those conditions. Once started a process the display also show the amount of time left in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drone Config Tool:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sensor Tool:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fire Extinguisher:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stimpack:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Weapon:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crowbar:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''EVA Suite:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Oxy Mask:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Amored West:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Flares:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cargo Crates:'''&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Equipment&amp;diff=239</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Equipment&amp;diff=239"/>
		<updated>2021-06-26T17:43:13Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Repair tool:'''&lt;br /&gt;
&lt;br /&gt;
It consists of a multitool and a toolbox with 3 dedicated inventory slots for repair parts. &lt;br /&gt;
&lt;br /&gt;
With this tool the player is able to reduce the decay rating by an amount that depends on which repair resource was used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Setting Tool:'''&lt;br /&gt;
&lt;br /&gt;
This tablet-PC like tool has a cable attatched to it with some sort of old School 25-Pol D-Sub connector.&lt;br /&gt;
&lt;br /&gt;
Every machine which settings will be editable has also this kind of connection on it. The player can use it to change settings on such things like vents, power systems, conveyors, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Refining Tool:'''&lt;br /&gt;
&lt;br /&gt;
Also a tablet-PC with a heavier design for use in the hotter and wetter environment of the refineries. It comes with a library about the conditions how to refine the raw materials. &lt;br /&gt;
&lt;br /&gt;
Furthermore the player can change the pressure and heat of the Furnace to set up those conditions. Once started a process the display also show the amount of time left in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drone Config Tool:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sensor Tool:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fire Extinguisher:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stimpack:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Weapon:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crowbar:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''EVA Suite:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Oxy Mask:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Amored West:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Flares:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cargo Crates:'''&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Equipment&amp;diff=238</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Equipment&amp;diff=238"/>
		<updated>2021-06-26T17:41:46Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Repair tool:'''&lt;br /&gt;
&lt;br /&gt;
It consists of a multitool and a toolbox with 3 dedicated inventory slots for repair parts. &lt;br /&gt;
&lt;br /&gt;
With this tool the player is able to reduce the decay rating by an amount that depends on which repair resource was used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Setting Tool:'''&lt;br /&gt;
&lt;br /&gt;
This Tablet-PC like Tool has a cable attetched to it with some sort of Old School 25-Pol D-Sub Connector.&lt;br /&gt;
&lt;br /&gt;
Every Machine which Settings will be editable has also this kind of connection on it. The player can use it to change settings on such things like vents, power systems, conveyors, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Refining Tool:'''&lt;br /&gt;
&lt;br /&gt;
Also a Tablet-PC with a heavier design for use in the hotter and wetter environment of the refineries. It comes with a library about the conditions how to refine the raw materials. &lt;br /&gt;
&lt;br /&gt;
Furthermore the player can change the pressure and heat of the Furnace to set up those conditions. Once started a process the display also show the amount of time left in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drone Config Tool:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sensor Tool:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fire Extinguisher:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stimpack:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Weapon:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crowbar:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''EVA Suite:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Oxy Mask:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Amored West:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Flares:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cargo Crates:'''&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Equipment&amp;diff=237</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Equipment&amp;diff=237"/>
		<updated>2021-06-26T17:39:47Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Repair tool:'''&lt;br /&gt;
&lt;br /&gt;
It consists of a multitool and a toolbox with 3 dedicated inventory slots for repair parts. &lt;br /&gt;
&lt;br /&gt;
With this tool the player is able to reduce the decay rating by an amount that depends on which repair resource was used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Setting Tool:'''&lt;br /&gt;
&lt;br /&gt;
This Tablet-PC like Tool has a cable attetched to it with some sort of Old School 25-Pol D-Sub Connector.&lt;br /&gt;
&lt;br /&gt;
Every Machine which Settings will be editable has also this kind of connection on it. The player can use it to change settings on such things like vents, power systems, conveyors, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Refining Tool:'''&lt;br /&gt;
&lt;br /&gt;
Also a Tablet PC with a heavier design for use in the hotter and wetter environment of the refineries. It comes with a library about the conditions how to refine the raw materials. &lt;br /&gt;
&lt;br /&gt;
Furthermore the player can change the pressure and heat of the Furnace to set up those conditions. Once started a process the display also show the amount of time left in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drone Config Tool:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sensor Tool:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fire Extinguisher:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stimpack:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Weapon:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crowbar:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''EVA Suite:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Oxy Mask:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Amored West:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Flares:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cargo Crates:'''&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Equipment&amp;diff=236</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Equipment&amp;diff=236"/>
		<updated>2021-06-26T17:39:13Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Repair tool:'''&lt;br /&gt;
&lt;br /&gt;
It consists of a multitool and a toolbox with 3 dedicated inventory slots for repair parts. &lt;br /&gt;
&lt;br /&gt;
With this tool the player is able to reduce the decay rating by an amount that depends on which repair resource was used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Setting Tool:'''&lt;br /&gt;
&lt;br /&gt;
This Tablet-PC like Tool has a cable attetched to it with some sort of Old School 25-Pol D-Sub Connector.&lt;br /&gt;
&lt;br /&gt;
Every Machine which Settings will be editable has also this kind of connection on it. The player can use it to change settings on such things like vents, power systems, conveyors, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Refining Tool:'''&lt;br /&gt;
&lt;br /&gt;
Also a Tablet PC with a heavier design for use in the hotter and wetter environment of the refineries. It comes with a library about the conditions how to refine the raw materials. &lt;br /&gt;
&lt;br /&gt;
Furthermore the player can change the pressure and heat of the Furnace to set up those conditions. Once started a process the display also show the amount of time left in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drone Config Tool'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sensor Tool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fire Extinguisher:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stimpack:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Weapon:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crowbar:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''EVA Suite:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Oxy Mask:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Amored West:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Flares:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cargo Crates:'''&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Equipment&amp;diff=235</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Equipment&amp;diff=235"/>
		<updated>2021-06-26T17:38:15Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Repair tool:'''&lt;br /&gt;
&lt;br /&gt;
It consists of a multitool and a toolbox with 3 dedicated inventory slots for repair parts. With this tool the player is able to reduce the decay rating by an amount that depends on which repair resource was used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Setting Tool:'''&lt;br /&gt;
&lt;br /&gt;
This Tablet-PC like Tool has a cable attetched to it with some sort of Old School 25-Pol D-Sub   Connector. Every Machine which Settings will be editable has also this kind of connection on it. The player can use it to change settings on such things like vents, power systems, conveyors, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Refining Tool:'''&lt;br /&gt;
&lt;br /&gt;
Also a Tablet PC with a heavier design for use in the hotter and wetter environment of the refineries. It comes with a library about the conditions how to refine the raw materials. Furthermore the player can change the pressure and heat of the Furnace to set up those conditions. Once started a process the display also show the amount of time left in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drone Config Tool'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sensor Tool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fire Extinguisher:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stimpack:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Weapon:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crowbar:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''EVA Suite:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Oxy Mask:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Amored West:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Flares:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cargo Crates:'''&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Equipment&amp;diff=234</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Equipment&amp;diff=234"/>
		<updated>2021-06-26T17:36:56Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Repair tool:&lt;br /&gt;
It consists of a multitool and a toolbox with 3 dedicated inventory slots for repair parts. With this tool the player is able to reduce the decay rating by an amount that depends on which repair resource was used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting Tool:&lt;br /&gt;
This Tablet-PC like Tool has a cable attetched to it with some sort of Old School 25-Pol D-Sub   Connector. Every Machine which Settings will be editable has also this kind of connection on it. The player can use it to change settings on such things like vents, power systems, conveyors, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Refining Tool:&lt;br /&gt;
Also a Tablet PC with a heavier design for use in the hotter and wetter environment of the refineries. It comes with a library about the conditions how to refine the raw materials. Furthermore the player can change the pressure and heat of the Furnace to set up those conditions. Once started a process the display also show the amount of time left in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Drone Config Tool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sensor Tool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire Extinguisher:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stimpack:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gun:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crowbar:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EVA Suite:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oxy Mask:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Amored West:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flares:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cargo Crates:&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Equipment&amp;diff=233</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Equipment&amp;diff=233"/>
		<updated>2021-06-26T17:36:38Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: Created page with &amp;quot;Repair tool: It consists of a multitool and a toolbox with 3 dedicated inventory slots for repair parts. With this tool the player is able to reduce the decay rating by an amo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Repair tool:&lt;br /&gt;
It consists of a multitool and a toolbox with 3 dedicated inventory slots for repair parts. With this tool the player is able to reduce the decay rating by an amount that depends on which repair resource was used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting Tool:&lt;br /&gt;
This Tablet-PC like Tool has a cable attetched to it with some sort of Old School 25-Pol D-Sub   Connector. Every Machine which Settings will be editable has also this kind of connection on it. The player can use it to change settings on such things like vents, power systems, conveyors, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Refining Tool:&lt;br /&gt;
Also a Tablet PC with a heavier design for use in the hotter and wetter environment of the refineries. It comes with a library about the conditions how to refine the raw materials. Furthermore the player can change the pressure and heat of the Furnace to set up those conditions. Once started a process the display also show the amount of time left in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Drone Config Tool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sensor Tool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire Extinguisher:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stimpack:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gun:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crowbar:&lt;br /&gt;
&lt;br /&gt;
EVA Suite:&lt;br /&gt;
&lt;br /&gt;
Oxy Mask:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Amored West:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flares:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cargo Crates:&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Piloting&amp;diff=184</id>
		<title>Piloting</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Piloting&amp;diff=184"/>
		<updated>2021-06-25T16:52:45Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
When a player enters the Pilot seat he gains control of the Ship to fly and navigate. If there is no one in control, the computer will take over and navigate to previously set waypoints.&lt;br /&gt;
&lt;br /&gt;
The computer however will only plot a safe course which will use more time and fuel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a player is sitting in the pilot seat he can steer the ship [mouse axis], thrust forwards [W] and thrust backwards [S], thrust to the left [A] and to the right [D] or role the ship leftwards [Q] and towards the right [E]. &lt;br /&gt;
 &lt;br /&gt;
He can enter a travel mode [TAB] and increase the amount of perpetual forward speed [mouse wheel up], decrease it [mouse wheel down] or can set up the travel speed with the keys [1-0]. Furthermore he can Boost the Ship [SHIFT] with the afterburner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a non combat situation his main task are managing orbital trajectories, avoiding objects specially on shortcut routes through asteroid fields. &lt;br /&gt;
&lt;br /&gt;
He will coordinate the alignment of the sensor dish with the sensor operate, if the sensor operator wants to take a closer look to a specific area. &lt;br /&gt;
&lt;br /&gt;
He need to communicate with the Drone Operator and the Sensor Operator to set up a orbit for mining, scooping or other drone based interactions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a combat situation his main tasks are dodging attacks and maneuver the ship into tactical positions. &lt;br /&gt;
&lt;br /&gt;
As combat is not part of the prototype, this section will get an update if it becomes necessary&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Piloting&amp;diff=183</id>
		<title>Piloting</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Piloting&amp;diff=183"/>
		<updated>2021-06-25T16:50:04Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
When a player enters the Pilot seat he gains control of the Ship to fly and navigate. If there is no one in control, the computer will take over and navigate to previously set waypoints.&lt;br /&gt;
&lt;br /&gt;
The computer however will only plot a safe course which will use more time and fuel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a player is sitting in the pilot seat he can steer the ship [mouse axis], thrust forwards [W] and thrust backwards [S], thrust to the left [A] and to the right [D] or role the ship leftwards [Q] and towards the right [E]. &lt;br /&gt;
 &lt;br /&gt;
He can enter a travel mode [TAB] and increase the perpetual speed [mouse wheel up], decrease it [mouse wheel down] or can set up the travel speed with the keys [1-0]. Furthermore he can Boost the Ship [SHIFT] with the afterburner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a non combat situation his main task are managing orbital trajectories, avoiding objects specially on shortcut routes through asteroid fields. &lt;br /&gt;
&lt;br /&gt;
He will coordinate the alignment of the sensor dish with the sensor operate, if the sensor operator wants to take a closer look to a specific area. &lt;br /&gt;
&lt;br /&gt;
He need to communicate with the Drone Operator and the Sensor Operator to set up a orbit for mining, scooping or other drone based interactions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a combat situation his main tasks are dodging attacks and maneuver the ship into tactical positions. &lt;br /&gt;
&lt;br /&gt;
As combat is not part of the prototype, this section will get an update if it becomes necessary&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Piloting&amp;diff=182</id>
		<title>Piloting</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Piloting&amp;diff=182"/>
		<updated>2021-06-25T16:45:28Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
When a player enters the Pilot seat he gains control of the Ship to fly and navigate. If there is no one in control, the computer will take over and navigate to previously set waypoints.&lt;br /&gt;
&lt;br /&gt;
The computer however will only plot a safe course which will use more time and fuel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a player is sitting in the pilot seat he can steer the ship [mouse axis], thrust forwards [W] and thrust backwards [S], thrust to the left [A] and to the right [D] or role the ship leftwards [Q] and towards the right [E]. &lt;br /&gt;
 &lt;br /&gt;
He can enter a travel mode [TAB] and increase speed [mouse wheel up] and decrease it [mouse wheel down] or can set up the travel speed with the keys [1-0]. Furthermore he can Boost the Ship [SHIFT] with the afterburner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a non combat situation his main task are managing orbital trajectories, avoiding objects specially on shortcut routes through asteroid fields. &lt;br /&gt;
&lt;br /&gt;
He will coordinate the alignment of the sensor dish with the sensor operate, if the sensor operator wants to take a closer look to a specific area. &lt;br /&gt;
&lt;br /&gt;
He need to communicate with the Drone Operator and the Sensor Operator to set up a orbit for mining, scooping or other drone based interactions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a combat situation his main tasks are dodging attacks and maneuver the ship into tactical positions. &lt;br /&gt;
&lt;br /&gt;
As combat is not part of the prototype, this section will get an update if it becomes necessary&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Piloting&amp;diff=181</id>
		<title>Piloting</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Piloting&amp;diff=181"/>
		<updated>2021-06-25T16:17:25Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
When a player enters the Pilot seat he gains control of the Ship to fly and navigate. If there is no one in control, the computer will take over and navigate to previously set waypoints.&lt;br /&gt;
&lt;br /&gt;
The computer however will only plot a safe course which will use more time and fuel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a player is sitting in the pilot seat he can steer the ship [mouse axis], thrust forwards [W] and thrust backwards [S], thrust to the left [A] and to the right [D] or role the ship leftwards [Q] and towards the right [E]. &lt;br /&gt;
 &lt;br /&gt;
He can enter a travel mode [TAB] and increase speed [mouse wheel up] and decrease it [mouse wheel down] or can set up the travel speed with the keys [1-0]. Furthermore he can Boost the Ship [SHIFT] with the afterburner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a non combat situation his main task are managing orbital trajectories, avoiding objects specially on shortcut routes through asteroid fields. &lt;br /&gt;
&lt;br /&gt;
He will coordinate the alignment of the sensor dish with the sensor operate, if the sensor operator wants to take a closer look to a specific area. &lt;br /&gt;
&lt;br /&gt;
He need to communicate with the Drone Operator and the Sensor operator to set up a orbit for mining, scooping or other drone based interactions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a combat situation his main tasks are dodging attacks and maneuver the ship into tactical positions. &lt;br /&gt;
&lt;br /&gt;
As combat is not part of the prototype, this section will get an update if it becomes necessary&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Piloting&amp;diff=180</id>
		<title>Piloting</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Piloting&amp;diff=180"/>
		<updated>2021-06-25T16:17:03Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
When a player enters the Pilot seat he gains control of the Ship to fly and navigate. If there is no one in control, the computer will take over and navigate to previously set waypoints.&lt;br /&gt;
&lt;br /&gt;
The computer however will only plot a safe course which will use more time and fuel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a player is sitting in the pilot seat he can steer the ship [mouse axis], thrust forwards [W] and thrust backwards [S], thrust to the left [A] and to the right [D] or role the ship leftwards [Q] and towards the right [E]. &lt;br /&gt;
 &lt;br /&gt;
He can enter a travel mode [TAB] and increase speed [mouse wheel up] and decrease it [mouse wheel down] or can set up the travel speed with the keys [1-0]. Furthermore he can Boost the Ship [SHIFT] with the afterburner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a non combat situation his main task are managing orbital trajectories, avoiding objects specially on shortcut routes through asteroid fields. &lt;br /&gt;
&lt;br /&gt;
He will coordinate the alignment of the sensor dish with the sensor operate, if the sensor operator wants to take a closer look to a specific area. &lt;br /&gt;
&lt;br /&gt;
He need to communicate with the Drone Operator and the Sensor operator to set up a orbit for mining, scooping or other drone based interactions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a combat situation his main tasks are dodging attacks and maneuver the ship into tactical positions. &lt;br /&gt;
&lt;br /&gt;
As Combat is not part of the prototype, this section will get an update if it becomes necessary&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Piloting&amp;diff=179</id>
		<title>Piloting</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Piloting&amp;diff=179"/>
		<updated>2021-06-25T16:10:49Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
When a player enters the Pilot seat he gains control of the Ship to fly and navigate. If there is no one in control, the computer will take over and navigate to previously set waypoints.&lt;br /&gt;
&lt;br /&gt;
The computer however will only plot a safe course which will use more time and fuel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a player is sitting in the pilot seat he can steer the ship [mouse axis], thrust forwards [W] and thrust backwards [S], thrust to the left [A] and to the right [D] or role the ship leftwards [Q] and towards the right [E]. &lt;br /&gt;
 &lt;br /&gt;
He can enter a travel mode [TAB] and increase speed [mouse wheel up] and decrease it [mouse wheel down] or can set up the travel speed with the keys [1-0]. Furthermore he can Boost the Ship [SHIFT] with the afterburner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a non combat situation his main task are managing orbital trajectories, avoiding objects specially on shortcut routes through asteroid fields. &lt;br /&gt;
&lt;br /&gt;
He will coordinate the alignment of the sensor dish with the sensor operate, if the sensor operator wants to take a closer look to a specific area. &lt;br /&gt;
&lt;br /&gt;
He need to communicate with the Drone Operator and the Sensor operator to set up a orbit for mining, scooping or other drone based interactions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a combat situation his main task are dodging attacks and maneuver the ship into tactical positions. &lt;br /&gt;
&lt;br /&gt;
As Combat is not part of the prototype, this section will get an update if it becomes necessary&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Piloting&amp;diff=178</id>
		<title>Piloting</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Piloting&amp;diff=178"/>
		<updated>2021-06-25T16:10:36Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Piloting'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a player enters the Pilot seat he gains control of the Ship to fly and navigate. If there is no one in control, the computer will take over and navigate to previously set waypoints.&lt;br /&gt;
&lt;br /&gt;
The computer however will only plot a safe course which will use more time and fuel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a player is sitting in the pilot seat he can steer the ship [mouse axis], thrust forwards [W] and thrust backwards [S], thrust to the left [A] and to the right [D] or role the ship leftwards [Q] and towards the right [E]. &lt;br /&gt;
 &lt;br /&gt;
He can enter a travel mode [TAB] and increase speed [mouse wheel up] and decrease it [mouse wheel down] or can set up the travel speed with the keys [1-0]. Furthermore he can Boost the Ship [SHIFT] with the afterburner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a non combat situation his main task are managing orbital trajectories, avoiding objects specially on shortcut routes through asteroid fields. &lt;br /&gt;
&lt;br /&gt;
He will coordinate the alignment of the sensor dish with the sensor operate, if the sensor operator wants to take a closer look to a specific area. &lt;br /&gt;
&lt;br /&gt;
He need to communicate with the Drone Operator and the Sensor operator to set up a orbit for mining, scooping or other drone based interactions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a combat situation his main task are dodging attacks and maneuver the ship into tactical positions. &lt;br /&gt;
&lt;br /&gt;
As Combat is not part of the prototype, this section will get an update if it becomes necessary&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Piloting&amp;diff=177</id>
		<title>Piloting</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Piloting&amp;diff=177"/>
		<updated>2021-06-25T16:09:25Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Piloting&lt;br /&gt;
&lt;br /&gt;
When a player enters the Pilot seat he gains control of the Ship to fly and navigate. &lt;br /&gt;
If there is no one in control, the computer will take over and navigate to previously set waypoints. &lt;br /&gt;
The computer however will only plot a safe course which will use more time and fuel.&lt;br /&gt;
&lt;br /&gt;
If a player is sitting in the pilot seat he can steer the ship [mouse axis], thrust forwards [W] and thrust backwards [S], thrust to the left [A] and to the right [D] or role the ship leftwards [Q] and towards the right [E]. &lt;br /&gt;
 &lt;br /&gt;
He can enter a travel mode [TAB] and increase speed [mouse wheel up] and decrease it [mouse wheel down] or can set up the travel speed with the keys [1-0]. Furthermore he can Boost the Ship [SHIFT] with the afterburner.&lt;br /&gt;
&lt;br /&gt;
In a non combat situation his main task are managing orbital trajectories, avoiding objects specially on shortcut routes through asteroid fields. &lt;br /&gt;
&lt;br /&gt;
He will coordinate the alignment of the sensor dish with the sensor operate, if the sensor operator wants to take a closer look to a specific area. &lt;br /&gt;
&lt;br /&gt;
He need to communicate with the Drone Operator and the Sensor operator to set up a orbit for mining, scooping or other drone based interactions.&lt;br /&gt;
&lt;br /&gt;
In a combat situation his main task are dodging attacks and maneuver the ship into tactical positions. &lt;br /&gt;
&lt;br /&gt;
As Combat is not part of the prototype, this section will get an update if it becomes necessary&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Piloting&amp;diff=176</id>
		<title>Piloting</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Piloting&amp;diff=176"/>
		<updated>2021-06-25T16:08:55Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Piloting&lt;br /&gt;
&lt;br /&gt;
When a player enters the Pilot seat he gains control of the Ship to fly and navigate. &lt;br /&gt;
If there is no one in control, the computer will take over and navigate to previously set waypoints. &lt;br /&gt;
The computer however will only plot a safe course which will use more time and fuel.&lt;br /&gt;
&lt;br /&gt;
If a player is sitting in the pilot seat he can steer the ship [mouse axis], thrust forwards [W] and thrust backwards [S], thrust to the left [A] and to the right [D] or role the ship leftwards [Q] and towards the right [E].  &lt;br /&gt;
He can enter a travel mode [TAB] and increase speed [mouse wheel up] and decrease it [mouse wheel down] or can set up the travel speed with the keys [1-0]. Furthermore he can Boost the Ship [SHIFT] with the afterburner.&lt;br /&gt;
&lt;br /&gt;
In a non combat situation his main task are managing orbital trajectories, avoiding objects specially on shortcut routes through asteroid fields. &lt;br /&gt;
He will coordinate the alignment of the sensor dish with the sensor operate, if the sensor operator wants to take a closer look to a specific area. &lt;br /&gt;
He need to communicate with the Drone Operator and the Sensor operator to set up a orbit for mining, scooping or other drone based interactions.&lt;br /&gt;
&lt;br /&gt;
In a combat situation his main task are dodging attacks and maneuver the ship into tactical positions. &lt;br /&gt;
As Combat is not part of the prototype, this section will get an update if it becomes necessary&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Piloting&amp;diff=174</id>
		<title>Piloting</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Piloting&amp;diff=174"/>
		<updated>2021-06-25T15:45:02Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: Created page with &amp;quot;Piloting  When a player enters the Pilot seat he becomes the Pilot of the Ship, when no Player is maneuver the ship the computer could take over and fly very safe roads to pre...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Piloting&lt;br /&gt;
&lt;br /&gt;
When a player enters the Pilot seat he becomes the Pilot of the Ship, when no Player is maneuver the ship the computer could take over and fly very safe roads to previously set way points. This will need more time and fuel as would a player is flying.&lt;br /&gt;
&lt;br /&gt;
If a player is sitting in the pilot seat he can steer the ship [mouse axis], thrust forwards [W] and thrust backwards [S], thrust to the left [A] and to the right [D] or role the ship leftwards [Q] and towards the right [E].  He can enter a travel mode [TAB] and increase speed [mouse wheel up] and decrease it [mouse wheel down] or can set up the travel speed with the keys [1-0]. Furthermore he can Boost the Ship [SHIFT] with the afterburner.&lt;br /&gt;
&lt;br /&gt;
In a non combat situation his main task are managing orbital trajectories, avoiding objects specially on shortcut routes through asteroid fields. He will coordinate the alignment of the sensor dish with the sensor operate, if the sensor operator wants to take a closer look to a specific area. He need to communicate with the Drone Operator and the Sensor operator to set up a orbit for mining, scooping or other drone based interactions.&lt;br /&gt;
&lt;br /&gt;
In a combat situation his main task are dodging attacks and maneuver the ship into tactical positions. As Combat is not part of the prototype, this section will get an update if it becomes necessary&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Main_Page&amp;diff=151</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Main_Page&amp;diff=151"/>
		<updated>2021-06-16T22:13:47Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First work items:&lt;br /&gt;
&lt;br /&gt;
* [[Player Avatar]]&lt;br /&gt;
* [[Core Loop]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Special:Allpages}}&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Main_Page&amp;diff=150</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Main_Page&amp;diff=150"/>
		<updated>2021-06-16T22:13:17Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First work items:&lt;br /&gt;
&lt;br /&gt;
* [[Player Avatar]]&lt;br /&gt;
* [[Core Loop]]&lt;br /&gt;
&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
{{Special:Allpages}}&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Main_Page&amp;diff=149</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Main_Page&amp;diff=149"/>
		<updated>2021-06-16T22:12:55Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First work items:&lt;br /&gt;
&lt;br /&gt;
* [[Player Avatar]]&lt;br /&gt;
* [[Core Loop]]&lt;br /&gt;
&lt;br /&gt;
-&amp;lt;be&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Special:Allpages}}&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Power&amp;diff=148</id>
		<title>Power</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Power&amp;diff=148"/>
		<updated>2021-06-16T22:12:23Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Power''' is the system by which ship components are supplied with electricity to function.&lt;br /&gt;
&lt;br /&gt;
== Generator ==&lt;br /&gt;
The '''Power Generator''' is a key component of the ship. It perpetually produces power so long as it is supplied with sufficient [[Resources:Coolant|Coolant]].&lt;br /&gt;
Players can manually set the power output value of the Generator. The final measurement used is to be determined ( kWh, MJ, etc ) but internally we'll just use a flat integer for now.&lt;br /&gt;
&lt;br /&gt;
Consumption of '''Coolant''' is static below a specific '''Production Threshold'''. This means that, if the threshold is at 600, producing 600 or producing 450 units of power requires the same amount of '''Coolant''' per second.&lt;br /&gt;
Going above this threshold will start increasing the amount of '''Coolant''' required per unit of power produced, becoming less and less efficient the higher the reactor is set.&lt;br /&gt;
The reactor will have a maximum power output beyond which it cannot be set. We do however plan on having different kinds of reactors and upgrades eventually, so this value is not fixed.&lt;br /&gt;
&lt;br /&gt;
The '''Production Threshold''' is also subject to change, and will do so as the reactor accumulates [[Decay]]. This means a reactor set to the threshold output will start requiring more '''Coolant''' per second once decay has reduced the threshold.&lt;br /&gt;
&lt;br /&gt;
The '''Generator''' slowly builds up '''Decay''' as it is running.&lt;br /&gt;
&lt;br /&gt;
=== Prototype Test Values ===&lt;br /&gt;
Production can be set between 0 and 4000 units.&lt;br /&gt;
'''Production Threshold''' is at 2000 units.&lt;br /&gt;
Accumulates 1 point of '''Decay Rating''' every 2 seconds.&lt;br /&gt;
Every '''Decay Level''' reduces the '''Production Threshold''' by 150.&lt;br /&gt;
Coolant use is 0.5/s per power unit produced while below or at the '''Production Threshold'''.&lt;br /&gt;
For every power unit above the '''Production Threshold''', increase Coolant/s rate by 0.002%. ( This is a linear increase, we really want a rising increase, but I need to go into the math for that and I don't have the math right now )&lt;br /&gt;
&lt;br /&gt;
== Batteries ==&lt;br /&gt;
The ship comes equipped with a number of Batteries (specific amount TBD and supposed to be modular for the player). Batteries store excess power produced by the Generator.&lt;br /&gt;
If the Generator fails to meet the power demands of the ship, the batteries try to supply the required deficit.&lt;br /&gt;
&lt;br /&gt;
Batteries accumulate Decay as they are discharged, but not while they are charging. For each Decay Level they gain, their max charge capacity is reduced.&lt;br /&gt;
Batteries will automatically discharge their stored power when a shortage occurs, but players can manually disable this behaviour for individual batteries.&lt;br /&gt;
&lt;br /&gt;
=== Prototype Test Values ===&lt;br /&gt;
A Battery can store up to 30.000 power units, this is it's '''Charge Capacity'''.&lt;br /&gt;
A Batteries '''Maximum Output''' is 500 units per second. A fully charged battery lasts for 1 minute when outputting it's maximum amount of charge for the full duration.&lt;br /&gt;
Each '''Decay Level''' reduces the batteries '''Charge Capacity''' by 1500.&lt;br /&gt;
The ship has 6 Batteries.&lt;br /&gt;
&lt;br /&gt;
== Junctions ==&lt;br /&gt;
Each ship section has it's own Junction at which power can be regulated. Players can freely set the amount of power the Junction draws from the Generator. Each Junction will attempt to draw the specified amount of power, irregardless of the Generators supply.&lt;br /&gt;
Ship components behind each Junction can only draw the amount of power the Junction dictates.&lt;br /&gt;
If components behind the Junction draw more power than the Junction provides, the component is disabled. Any time this happens, the Junction accumulates Decay.&lt;br /&gt;
&lt;br /&gt;
=== Cables ===&lt;br /&gt;
Each Junctions power throughput is limited by it's Cable component. Cables have a maximum throughput that is safe. A Junction pulling more power than the Cables throughput allows will accumulate Decay on the Cables.&lt;br /&gt;
Each Decay Level on the Cables further reduces their maximum throughput. Fully Decayed Cables stop working, leading to a full power outage in that area of the ship. Later plans include cable fires and other such complications.&lt;br /&gt;
&lt;br /&gt;
== Insufficient Power ==&lt;br /&gt;
If the Junctions of the ship try to draw a combined total of power that exceeds the current production of the Generator, they will attempt to draw from the ships Batteries to make up the difference. If the power demand is still not met, the ship component with the highest current power demand will be shut down automatically. When a component shuts down like this, it decays the associated Junction. This continues until enough components are shut down that the current power output is higher than the remaining demand.&lt;br /&gt;
[[LifeSupport]] systems are the exception to this, as they are always the last components to be shut down, even if other components draw less power.&lt;br /&gt;
&lt;br /&gt;
== Power Excess ==&lt;br /&gt;
When the Generator produces more power than is currently being drawn by the Junctions, the excess is stored in Batteries. If all available Batteries are fully charged, the excess builds up Decay in the Cable components.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Core_Loop&amp;diff=147</id>
		<title>Core Loop</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Core_Loop&amp;diff=147"/>
		<updated>2021-06-16T22:11:43Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The core gameplay loop is the task of keeping the ship running by working together as a team.&lt;br /&gt;
&lt;br /&gt;
The ship itself constantly consumes resources and suffers [[Decay]] of core functions. Players need to gather resources to keep the ship going and repair decaying systems.&lt;br /&gt;
To find resources, the players need to first scan their surrounding area and identify resource clusters that can be mined.&lt;br /&gt;
Once identified the players need to pilot the ship to the resource cluster and deploy a mining drone to gather the resources.&lt;br /&gt;
During all of this, the ship components used to complete these tasks degrade from use and need to be maintained.&lt;br /&gt;
&lt;br /&gt;
This results in a self perpetuating cycle of resource gathering and repair with the ultimate goal to gain a net profit in resources for future use and upgrades.&lt;br /&gt;
The goal is for the simple maintenance and operation of the ship itself to be fun and engaging, without being completely overwhelming to players.&lt;br /&gt;
The balance between having enough to do and having too much to do is one we aim to test and approach in a gameplay prototype that covers the basic gameplay loop.&lt;br /&gt;
Once this is established, additional events, complications and crisis can be layered into the game.&lt;br /&gt;
&lt;br /&gt;
The roles players fulfil are separated into roughly 4 areas. Each player will be able to perform any of these areas tasks, but we plan on specialisations and job specific skills to be implemented as development continues.&lt;br /&gt;
&lt;br /&gt;
=== [[Piloting]] ===&lt;br /&gt;
Pilots need to maneuver the ship through open space. The ship is always in motion and cannot be simply parked somewhere. The pilot is able to stop the ships momentum to a very slow crawl, but never outright stop it's movement altogether.&lt;br /&gt;
Adjusting speed and direction uses the ships [[Thrusters]], decaying them over time. The decay rate is based on how the ship is operated, with elegant flying being the most efficient.&lt;br /&gt;
Pilots primarily interact with the [[Fuel]] resource, as they control how much of it is used per second to operate the ship.&lt;br /&gt;
Pilots may additionally be required to adjust the ships orientation to enable certain scanning maneuvers or mining drone deployment.&lt;br /&gt;
&lt;br /&gt;
=== [[Scanning]] ===&lt;br /&gt;
Scanning is the act of searching the space around the ship for objects. Identifying resource clusters and potential dangers to enable the crew to make plans and plot a course.&lt;br /&gt;
Scanners interact with the ships 3D map. From there they send pulses out to identify objects in an area or get a closer inspection of individual objects.&lt;br /&gt;
&lt;br /&gt;
=== [[Resources]] ===&lt;br /&gt;
Gathering resources consists of configuring and sending out '''[[mining]]''' drones, followed by processing and refining the collected resources to make them usable by the ship.&lt;br /&gt;
Drones are modular, consisting of an engine, a function slot (drill head), and inventory slots. They are remote-controlled and consume fuel to fly.&lt;br /&gt;
The drill head is used to mine asteroids and deposit resulting resources into the drone's inventory.&lt;br /&gt;
&lt;br /&gt;
=== [[Refining]] ===&lt;br /&gt;
Gathered resources are to be processed in a refinery into metals, alloys, liquids, or gases.&lt;br /&gt;
&lt;br /&gt;
=== [[Crafting]] ===&lt;br /&gt;
All resources that have been refined can be used for crafting different kind of items, ammunition or other useful items or even upgrades.&lt;br /&gt;
&lt;br /&gt;
=== [[Maintenance]] / [[Repair]] ===&lt;br /&gt;
All useable components of the ship decay and need to be maintained&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like :&lt;br /&gt;
[[LifeSupport]]&lt;br /&gt;
&lt;br /&gt;
=== Core Loop Overview ===&lt;br /&gt;
The core gameplay loop is the task of keeping the ship running. The ship itself constantly consumes resources and suffers decay of core functions that need to be maintained. In order for maintenance to be possible, resources need to be acquired via mining and refining of resource clusters found in space. To find these resources, players must scan the surrounding area to guide the pilot to where resources can be found.&lt;br /&gt;
Maneuvering the ship, scanning for resources and deployment of resource gathering drones also requires resources to be spend and all these parts decay with use, necessitating maintenance to keep them functional. &lt;br /&gt;
As a result, the gameplay loop is a careful balance of spending and acquiring resources and making decisions over which operation to prioritize to ensure long term success while dealing with short term resource shortages.&lt;br /&gt;
Piloting&lt;br /&gt;
Scanning&lt;br /&gt;
Mining / Refining&lt;br /&gt;
Refinery – Infinite Power dump&lt;br /&gt;
Maintenance&lt;br /&gt;
Game Setup&lt;br /&gt;
Slider Setup for resource amount, ship decay and area scanned&lt;br /&gt;
Resources&lt;br /&gt;
Types&lt;br /&gt;
Fuel / Super Fuel&lt;br /&gt;
Thrusters&lt;br /&gt;
Thruster decay when used. &lt;br /&gt;
Short bursts cause injector damage, reducing maximum fuel use&lt;br /&gt;
Long use of thrusters damage the burn chamber, reducing fuel efficiency&lt;br /&gt;
Drones&lt;br /&gt;
Drones have one engine, one head and three cargo slots that can be customized.&lt;br /&gt;
A drone needs at least one fuel tank in it’s cargo to operate properly.&lt;br /&gt;
Thruster decay same as ship thrusters&lt;br /&gt;
Mining head&lt;br /&gt;
Decays as mining is performed. Decay rate is based on asteroid composition / resistance.&lt;br /&gt;
As mining heads decay, the time in between resource ticks goes up.&lt;br /&gt;
Personal Backup Generator&lt;br /&gt;
Coolant / Super Coolant&lt;br /&gt;
&lt;br /&gt;
Metal / Super Metal&lt;br /&gt;
Power&lt;br /&gt;
Power generator runs constantly, requiring coolant to produce power.&lt;br /&gt;
Players set the reactor to a specified output level. &lt;br /&gt;
Power below a certain threshold requires the same coolant per second rate to keep the generator running. Going higher increases the coolant consumption rate exponentially, making it inefficient.&lt;br /&gt;
The reactor decays over time, reducing the threshold at which more coolant is needed with each level of decay. &lt;br /&gt;
Junctions regulate power to specific areas. The players set a specific value on the junction, this value is the power deducted from the generator at that junction. Junctions have cable strength that dictates how much power can go through safely, they decay when more power goes through.&lt;br /&gt;
If a component tries to draw more power than the junction allows, that component is disabled and goes offline, this decays the junction.&lt;br /&gt;
If the power demand of junctions exceeds the reactor output, batteries are drained to make up the difference, this decays the batteries.&lt;br /&gt;
If there is not enough power, even after drawing from batteries, the highest draining component is disabled, again decaying the junctions. This goes on until power output exceeds power demand.&lt;br /&gt;
Life support is a special case that will only be disabled once everything else has been disabled.&lt;br /&gt;
Batteries – Store excess power, decays when drawn upon, can be filled up. If filled completely, cables decay. Decay causes storage to reduced. Power discharge is automatic but can be disabled.&lt;br /&gt;
Decay&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=OLD_Mining&amp;diff=146</id>
		<title>OLD Mining</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=OLD_Mining&amp;diff=146"/>
		<updated>2021-06-16T22:07:04Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mining is the mechanic with which the player gathers resources to be [[refining | refined]] for further use.&lt;br /&gt;
&lt;br /&gt;
Mining is done by launching [[Drone]]'s that will then gather raw resources. See [[Drone | Drone Bay]].&lt;br /&gt;
&lt;br /&gt;
Minable resources are detected by the Sensor Station and consist of the following&lt;br /&gt;
&lt;br /&gt;
== Minables: ==&lt;br /&gt;
* [[Mining#Asteroids | Asteroids]]&lt;br /&gt;
* [[Mining#Asteroids | Iced Asteroids]]&lt;br /&gt;
* [[Mining#Debris | Debris]]&lt;br /&gt;
* [[Derelicts]] (Future Content)&lt;br /&gt;
* [[Planets]] (Future Content)&lt;br /&gt;
* [[Gas Clouds]] (Future Content)&lt;br /&gt;
&lt;br /&gt;
But the primary type is [[Asteroids]] where a Mining Drone will gather its resources from.&lt;br /&gt;
&lt;br /&gt;
== Size Classes for Mineables ==&lt;br /&gt;
&lt;br /&gt;
There are three '''classes''' of Asteroids that can be found:&lt;br /&gt;
&lt;br /&gt;
* '''large''' (60 Units)&lt;br /&gt;
* '''medium''' (30 Units) &lt;br /&gt;
* '''small''' (10 Units)&lt;br /&gt;
The class of the asteroid sets the available amount of resources that can be found.&lt;br /&gt;
&lt;br /&gt;
== Asteroids ==&lt;br /&gt;
&lt;br /&gt;
=== Asteroid Types: ===&lt;br /&gt;
* '''A''' ('''Common''' [[ Resources || Ores]] only)&lt;br /&gt;
* '''B''' ('''Uncommon''' [[ Resources || Ores]] only)&lt;br /&gt;
* '''C''' ('''Rare''' [[ Resources || Ores]] only)&lt;br /&gt;
* '''AB''' ('''Common''' and '''Uncommon''' [[ Resources || Ores]])&lt;br /&gt;
* '''AC''' ('''Common''' and '''rare''' [[ Resources || Ores]])&lt;br /&gt;
* '''BC''' ('''Uncommon''' and '''rare''' [[ Resources || Ores]])&lt;br /&gt;
* '''ABC''' ('''Common''', '''Uncommon''' and '''rare''' [[ Resources || Ores]])&lt;br /&gt;
&lt;br /&gt;
=== Asteroid creation ===&lt;br /&gt;
Depending on the type of Asteroid the ores are also randomized(1-4 [[ Resources || Ores]] are placed with a percentage). The amount depends on the Asteroid Class.&lt;br /&gt;
Asteroids are created in groups of at least 3 - 10 random classes and types.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Example for a Asteroid Cluster: ===&lt;br /&gt;
# '''Small A''' = '''(4 Iron, 6 Copper)'''&lt;br /&gt;
# '''Small AB''' = '''(2 Copper, 4 Gold, 4 Iron)'''&lt;br /&gt;
# '''Medium BC''' = '''(15 Silicon, 6 Aluminium, 3 Gold, 6 Titan)'''&lt;br /&gt;
# '''Large AC''' = '''(24 Lithium, 36 Iron)'''&lt;br /&gt;
# '''Small B''' = '''( 9 Gold, 1 Silicon)'''&lt;br /&gt;
# '''Medium A''' = '''(15 Iron, 15  Copper)'''&lt;br /&gt;
# '''Medium A''' = '''(30 Copper)'''&lt;br /&gt;
# '''Small B''' = '''(10 Silicon)'''&lt;br /&gt;
&lt;br /&gt;
'''Asteroid Cluster resources:''' &lt;br /&gt;
* 59 Iron, &lt;br /&gt;
* 53 Copper, &lt;br /&gt;
* 26 Silicon,&lt;br /&gt;
* 24 Lithium, &lt;br /&gt;
* 16 Gold,&lt;br /&gt;
* 6 Aluminum,&lt;br /&gt;
* 6 Titan&lt;br /&gt;
&lt;br /&gt;
== Iced Asteroids ==&lt;br /&gt;
&lt;br /&gt;
There are only two types of Iced Asteroids: '''Frozen Water''' and '''Frozen Nitrogen'''&lt;br /&gt;
&lt;br /&gt;
=== Iced Asteroid creation ===&lt;br /&gt;
&lt;br /&gt;
With a Ratio of 3(water):1(Nitrogen) the game should create a field of 1-10 Iced Asteroids with different size classes.&lt;br /&gt;
&lt;br /&gt;
=== Example for Iced Asteroid Cluster ===&lt;br /&gt;
# Small Water = (10 Water)&lt;br /&gt;
# Small Nitrogen = (10 Nitrogen)&lt;br /&gt;
# Medium Water = (30 Water)&lt;br /&gt;
# Medium Water = (30 Water)&lt;br /&gt;
# Large Water = (60 Water)&lt;br /&gt;
# Medium Nitrogen = (30 Nitrogen)&lt;br /&gt;
&lt;br /&gt;
'''Ressources in the Iced asteroid cluster:'''&lt;br /&gt;
* 130 Water&lt;br /&gt;
* 40 Nitrogen&lt;br /&gt;
&lt;br /&gt;
== Debris ==&lt;br /&gt;
&lt;br /&gt;
After the destruction of a vessel or station, a debris field can be found.&lt;br /&gt;
The debris field consists of pieces of its former ship/station and its cargo;&lt;br /&gt;
with a fully random number of debris and cargo containers.&lt;br /&gt;
&lt;br /&gt;
=== Debris Field content: ===&lt;br /&gt;
Basically the same as the [[Crafting#Craftable Repair Resources | craftable repair]] resources used to repair the ship components.&lt;br /&gt;
* Hull plating (Titanium)&lt;br /&gt;
* Interior plating (Iron)&lt;br /&gt;
* Machine pieces (Iron, Silicon)&lt;br /&gt;
* Cables (Copper, Silicon)&lt;br /&gt;
* Smashed electronics (Tin, Gold, Silicon)&lt;br /&gt;
* Electronic parts (Aluminium)&lt;br /&gt;
* Computer parts (Titanium)&lt;br /&gt;
* Mechanical parts (Lithium)&lt;br /&gt;
&lt;br /&gt;
Debris can be smelted into refined resources, but will always produce less than its ore variant.&lt;br /&gt;
&lt;br /&gt;
Additionally, there may be Cargo crates floating around that can have a range of different items on board.&lt;br /&gt;
&lt;br /&gt;
=== Random Cargo content: ===&lt;br /&gt;
* 1-10 Random Crafted Items&lt;br /&gt;
* 1-10 Random Refined Metals&lt;br /&gt;
* 1-10 Random Fuel, SuperFuel, Coolant or SuperCoolant&lt;br /&gt;
* 1-10 Oxygen or Filters&lt;br /&gt;
* 1 Random Mining Head&lt;br /&gt;
* BoobyTrap (Will detonate when not properly scanned and deactivated with a multitool; An Explosion will damage the player and the room with its components)&lt;br /&gt;
* Hullbreach charge (Nasty, like the Boobytrap but will cause a massive Hullbreach in the room its opened)&lt;br /&gt;
* Intruders (Future Content) (Critters, Pirates, Bots)&lt;br /&gt;
* Biohazard (Future Content) (Spores, Diseases)&lt;br /&gt;
&lt;br /&gt;
== How to Mine ==&lt;br /&gt;
&lt;br /&gt;
To mine any kind of resource a drone is required to be configurated and launched to the target mineable.&lt;br /&gt;
Configuration of the [[Drone]] is Done in the [[Drone | DroneBay]].&lt;br /&gt;
If the right head (Mining Head for Asteroids, Salvage Head for Salvage) is installed on the drone, and there is sufficient storage inside the drone - the drone can be launched.&lt;br /&gt;
After launch the drone will fly to its programmed target and start mining/salvage Operations and storage the resources in its own inventory/storage.&lt;br /&gt;
Depending on how the drone was set up, it will return to the ship or to a position to be taken on board, where the player will need to unload the drone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After this, the drone can be refueled or recharged, and deployed again.&lt;br /&gt;
A Player can launch several drones and is not limited to one drone.&lt;br /&gt;
&lt;br /&gt;
=== Time for Mining ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Time Modificatior for Size&lt;br /&gt;
|-&lt;br /&gt;
! Size !! Time Needed !! Resource mined per Unit&lt;br /&gt;
|-&lt;br /&gt;
| Small || 30 sec || 1&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 60 sec || 5&lt;br /&gt;
|-&lt;br /&gt;
| Large || 120 sec || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Resource Time Mod per Unit&lt;br /&gt;
|-&lt;br /&gt;
! Ressource !! Time Needed&lt;br /&gt;
|-&lt;br /&gt;
| Iron || 20 sec&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 20 sec&lt;br /&gt;
|-&lt;br /&gt;
| Silicon || 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Aluminum || 40 sec&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || 50 sec&lt;br /&gt;
|-&lt;br /&gt;
| Lithium || 40 sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Resource Time Mod per Unit for Iced&lt;br /&gt;
|-&lt;br /&gt;
! Ressource !! Time Needed&lt;br /&gt;
|-&lt;br /&gt;
| Ice Water || 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Ice  Nitrogen || 30 sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Salvage Time Mod per Unit&lt;br /&gt;
|-&lt;br /&gt;
! Salvage !! Time Needed&lt;br /&gt;
|-&lt;br /&gt;
| Hull plating || 60 sec&lt;br /&gt;
|-&lt;br /&gt;
| Interior plating || 20 sec&lt;br /&gt;
|-&lt;br /&gt;
| Mechine parts || 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| Cables || 35 sec&lt;br /&gt;
|-&lt;br /&gt;
| Smashed electronics || 60 sec&lt;br /&gt;
|-&lt;br /&gt;
| Electronic parts || 45 sec&lt;br /&gt;
|-&lt;br /&gt;
| Computer parts || 50 sec&lt;br /&gt;
|-&lt;br /&gt;
| Mechanical parts || 50 sec&lt;br /&gt;
|-&lt;br /&gt;
| Cargo || 30 sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Size + Ressource = Time needed for one(+Ressource Mod) units to be mined.&lt;br /&gt;
&lt;br /&gt;
Example: Medium + Iron = 90 sec per 5 units mined&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Resources&amp;diff=145</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Resources&amp;diff=145"/>
		<updated>2021-06-16T22:06:41Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resources are to be obtained, then to be [[refining | Refinery]] and to be used for [[Crafting]] and [[Repair]].&lt;br /&gt;
&lt;br /&gt;
These three types of resources in the game; Common, Uncommon, and rare resources.&lt;br /&gt;
&lt;br /&gt;
== Ores ==&lt;br /&gt;
Ores are to be obtained and then [[refining | refined]] in the [[refining| Refinery]] into metals or alloys.&lt;br /&gt;
&lt;br /&gt;
=== Common: ===&lt;br /&gt;
* Iron Ore&lt;br /&gt;
* Copper Ore&lt;br /&gt;
&lt;br /&gt;
=== Uncommon: ===&lt;br /&gt;
* Silicon Ore&lt;br /&gt;
* Gold Ore&lt;br /&gt;
&lt;br /&gt;
=== Rare: ===&lt;br /&gt;
* Aluminum Ore&lt;br /&gt;
* Titanium Ore&lt;br /&gt;
* Lithium Ore&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
All Metals are refined into a prepackaged crate for [[storage]] into [[containers]] or [[storage areas | storage]].&lt;br /&gt;
&lt;br /&gt;
=== Refined Metals ===&lt;br /&gt;
* Iron&lt;br /&gt;
* Copper&lt;br /&gt;
* Silicon&lt;br /&gt;
* Gold&lt;br /&gt;
* Aluminum&lt;br /&gt;
* Titanium&lt;br /&gt;
* Lithium&lt;br /&gt;
&lt;br /&gt;
== Ice ==&lt;br /&gt;
All Gases and liquids are refined into a prepackaged barrels for [[storage]] into [[containers]] or [[storage areas | storage]].&lt;br /&gt;
&lt;br /&gt;
=== Ice Ores ===&lt;br /&gt;
* Ice (Water)&lt;br /&gt;
* Ice (Nitrogen)&lt;br /&gt;
&lt;br /&gt;
==== Refined Liquids and Gases ====&lt;br /&gt;
* Coolant (Water H20)&lt;br /&gt;
* Super Coolant / Nanofluids (Titanium dioxide - TiO2)&lt;br /&gt;
* Fuel (Hydrogen H)&lt;br /&gt;
* Super Fuel (Hydrazine - N2H4)&lt;br /&gt;
* Oxygen (02)&lt;br /&gt;
&lt;br /&gt;
== [[Crafting]] ==&lt;br /&gt;
These items are to be crafted into various things like Repair Resources, Ammunition, Equipment, Items or other items to be used somewhere else.&lt;br /&gt;
&lt;br /&gt;
=== Repair Ressources ===&lt;br /&gt;
Repair Resources are to be used to repair Ship systems and remove [[Decay]] see [[Crafting#Craftable Repair Resources | Crafted Repair Stuff]]&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Resources&amp;diff=144</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Resources&amp;diff=144"/>
		<updated>2021-06-16T22:05:15Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resources are to be obtained, then to be [[refining | Refinery]] and to be used for [[Crafting]] and [[Repair]].&lt;br /&gt;
&lt;br /&gt;
These three types of resources in the game; Common, Uncommon, and rare resources.&lt;br /&gt;
&lt;br /&gt;
== Ores ==&lt;br /&gt;
Ores are to be obtained and then [[refined]] in the [[Refinery]] into metals or alloys.&lt;br /&gt;
&lt;br /&gt;
=== Common: ===&lt;br /&gt;
* Iron Ore&lt;br /&gt;
* Copper Ore&lt;br /&gt;
&lt;br /&gt;
=== Uncommon: ===&lt;br /&gt;
* Silicon Ore&lt;br /&gt;
* Gold Ore&lt;br /&gt;
&lt;br /&gt;
=== Rare: ===&lt;br /&gt;
* Aluminum Ore&lt;br /&gt;
* Titanium Ore&lt;br /&gt;
* Lithium Ore&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
All Metals are refined into a prepackaged crate for [[storage]] into [[containers]] or [[storage areas | storage]].&lt;br /&gt;
&lt;br /&gt;
=== Refined Metals ===&lt;br /&gt;
* Iron&lt;br /&gt;
* Copper&lt;br /&gt;
* Silicon&lt;br /&gt;
* Gold&lt;br /&gt;
* Aluminum&lt;br /&gt;
* Titanium&lt;br /&gt;
* Lithium&lt;br /&gt;
&lt;br /&gt;
== Ice ==&lt;br /&gt;
All Gases and liquids are refined into a prepackaged barrels for [[storage]] into [[containers]] or [[storage areas | storage]].&lt;br /&gt;
&lt;br /&gt;
=== Ice Ores ===&lt;br /&gt;
* Ice (Water)&lt;br /&gt;
* Ice (Nitrogen)&lt;br /&gt;
&lt;br /&gt;
==== Refined Liquids and Gases ====&lt;br /&gt;
* Coolant (Water H20)&lt;br /&gt;
* Super Coolant / Nanofluids (Titanium dioxide - TiO2)&lt;br /&gt;
* Fuel (Hydrogen H)&lt;br /&gt;
* Super Fuel (Hydrazine - N2H4)&lt;br /&gt;
* Oxygen (02)&lt;br /&gt;
&lt;br /&gt;
== [[Crafting]] ==&lt;br /&gt;
These items are to be crafted into various things like Repair Resources, Ammunition, Equipment, Items or other items to be used somewhere else.&lt;br /&gt;
&lt;br /&gt;
=== Repair Ressources ===&lt;br /&gt;
Repair Resources are to be used to repair Ship systems and remove [[Decay]] see [[Crafting#Craftable Repair Resources | Crafted Repair Stuff]]&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=LifeSupport&amp;diff=143</id>
		<title>LifeSupport</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=LifeSupport&amp;diff=143"/>
		<updated>2021-06-16T22:01:58Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Life support is a crucial part of the design of the ship it creates a breathable atmosphere and raises the pressure of a room.&lt;br /&gt;
&lt;br /&gt;
The Life support system requires Oxygen, which is [[Refining | Refined]] in the [[Refining | Refinery]] from Water and requires [[Filters]] that are [[crafting | crafted]] in the crafting machine.&lt;br /&gt;
&lt;br /&gt;
For each 1 Unit of Oxygen, the Lifesupport is capable of rising the Pressure by 1 %.&lt;br /&gt;
For each % that needs to be raised for breathable air, the filter loses 0.1 % &lt;br /&gt;
(100 Pressure is : 101,325 Pascal or 1,013.25 mbar)&lt;br /&gt;
&lt;br /&gt;
If all rooms onboard the Ship reach 100 % pressure and a Breathable atmosphere, the Live Support will idle until the values need to be raised.&lt;br /&gt;
The Player can adjust this setting by selecting a min value and a max value. (So that if the breathable atmosphere falls below the min value, the life support should raise the values back to the max value).&lt;br /&gt;
If a Filter is depleted to 0 % then the Life support will not be able to clean the air - a new filter is required (crafted).&lt;br /&gt;
&lt;br /&gt;
== Life Support in Rooms: ==&lt;br /&gt;
Each room is classified into Volume classes (Big room, medium Room, Small room). Which determines the rate of pressure and breathable Loss and Gain.&lt;br /&gt;
&lt;br /&gt;
Each room with its volume class has two dynamic values : [[Pressurized]] and [[Breathable]]. If Pressure and breathability are at least =&amp;lt;50% then a player can move in this area without losing health.&lt;br /&gt;
If the pressure drops below 50 % the room changes from pressurized to unpressurized and the player will lose health (if no EVA suit is equipped).&lt;br /&gt;
If the Breathable drops below 50% the room changes from Breathable to unbreathable and the player will lose health (if no Eva Suit or Respirator is equipped).&lt;br /&gt;
&lt;br /&gt;
== Atmospheric Equalisation ==&lt;br /&gt;
&lt;br /&gt;
Rooms are linked with each other through [[Doors]]. If a door is opened between the two Rooms; The Pressure and Breathable atmosphere will be exchanged until all values are roughly equal.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
* Room 1(small)( 50 % Pressure and 100% Breathable Air.&lt;br /&gt;
* Room 2(small) 0 % Pressure and 0 % Breathable Air.&lt;br /&gt;
* Results in 25 % in each Room and 50 % Breathable Air in each Room.&lt;br /&gt;
&lt;br /&gt;
Sizes:&lt;br /&gt;
* One Room with size Big can fill two Medium rooms.&lt;br /&gt;
* One Room with size medium can fill two small Rooms.&lt;br /&gt;
* One Room with size small room cannot fill another small room and will equalize its pressure.&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Repair&amp;diff=142</id>
		<title>Repair</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Repair&amp;diff=142"/>
		<updated>2021-06-16T21:58:38Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Repair is a mechanic to remove [[Decay]] of Components on board the ship and equipment.&lt;br /&gt;
&lt;br /&gt;
Crucial for each repair is the [[Repair tool]] that must be equipped in the inventory. It consists of a multitool and a toolbox with 3 own inventory slots for repair parts, which can be crafted at the [[Crafting | Craftingstation]] from collected [[Resources]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[ Crafting | Minor repair parts:]]&lt;br /&gt;
Electronic Kit, Mechanics Kit, Computer Kit &lt;br /&gt;
&lt;br /&gt;
[[ Crafting | Major repair parts:]]&lt;br /&gt;
Electronic Parts, Mechanic Parts, Computer Parts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With minor parts, components can only be repaired within one [[Decay]] level. With major parts, you can repair them completely.&lt;br /&gt;
&lt;br /&gt;
As long as there is at least one &amp;quot;repair part&amp;quot; in the toolbox, the Player has the permission to repair every broken ship component, even if it’s not optimized for it. The decayed component awaits one proper repair parts like Electronics Parts to be repaired. But players can choose the repair the decayed components with a different part. &lt;br /&gt;
Repairing something with a non-optimized component causes [[Decay]]. If the kit is partially usable, the [[Decay]] increases by 50. A component with a Decay Rating of 275 will be repaired only back to 250 instead of 200. If it is not usable at all, the [[Decay]] increases by 200 and causes a higher decay level.&lt;br /&gt;
Some could also be optimized for more than one part or require various parts for different issues.&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=LifeSupport&amp;diff=141</id>
		<title>LifeSupport</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=LifeSupport&amp;diff=141"/>
		<updated>2021-06-16T21:54:55Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Life support is a crucial part of the design of the ship it creates a breathable atmosphere and raises the pressure of a room.&lt;br /&gt;
&lt;br /&gt;
The Life support system requires Oxygen, which is [[Refining | Refined]] in the [[Refining | Refinery]] from Water and requires [[Filters]] that are [[crafted]] in the crafting machine.&lt;br /&gt;
&lt;br /&gt;
For each 1 Unit of Oxygen, the Lifesupport is capable of rising the Pressure by 1 %.&lt;br /&gt;
For each % that needs to be raised for breathable air, the filter loses 0.1 % &lt;br /&gt;
(100 Pressure is : 101,325 Pascal or 1,013.25 mbar)&lt;br /&gt;
&lt;br /&gt;
If all rooms onboard the Ship reach 100 % pressure and a Breathable atmosphere, the Live Support will idle until the values need to be raised.&lt;br /&gt;
The Player can adjust this setting by selecting a min value and a max value. (So that if the breathable atmosphere falls below the min value, the life support should raise the values back to the max value).&lt;br /&gt;
If a Filter is depleted to 0 % then the Life support will not be able to clean the air - a new filter is required (crafted).&lt;br /&gt;
&lt;br /&gt;
== Life Support in Rooms: ==&lt;br /&gt;
Each room is classified into Volume classes (Big room, medium Room, Small room). Which determines the rate of pressure and breathable Loss and Gain.&lt;br /&gt;
&lt;br /&gt;
Each room with its volume class has two dynamic values : [[Pressurized]] and [[Breathable]]. If Pressure and breathability are at least =&amp;lt;50% then a player can move in this area without losing health.&lt;br /&gt;
If the pressure drops below 50 % the room changes from pressurized to unpressurized and the player will lose health (if no EVA suit is equipped).&lt;br /&gt;
If the Breathable drops below 50% the room changes from Breathable to unbreathable and the player will lose health (if no Eva Suit or Respirator is equipped).&lt;br /&gt;
&lt;br /&gt;
== Atmospheric Equalisation ==&lt;br /&gt;
&lt;br /&gt;
Rooms are linked with each other through [[Doors]]. If a door is opened between the two Rooms; The Pressure and Breathable atmosphere will be exchanged until all values are roughly equal.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
* Room 1(small)( 50 % Pressure and 100% Breathable Air.&lt;br /&gt;
* Room 2(small) 0 % Pressure and 0 % Breathable Air.&lt;br /&gt;
* Results in 25 % in each Room and 50 % Breathable Air in each Room.&lt;br /&gt;
&lt;br /&gt;
Sizes:&lt;br /&gt;
* One Room with size Big can fill two Medium rooms.&lt;br /&gt;
* One Room with size medium can fill two small Rooms.&lt;br /&gt;
* One Room with size small room cannot fill another small room and will equalize its pressure.&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Crafting&amp;diff=139</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Crafting&amp;diff=139"/>
		<updated>2021-06-16T21:42:57Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These items are to be crafted into various things like Repair Resources, Ammunition, Equipment, Items or other items to be used somewhere else.&lt;br /&gt;
&lt;br /&gt;
== Crafting Machine ==&lt;br /&gt;
The Crafting machine has an inventory of 10 Slots (possibly more or less in the feature). To input something into it, the player needs to interact with the Input Slot. There he can place every item into it. But the crafting station will only accept crafting materials.&lt;br /&gt;
&lt;br /&gt;
On placing a crafting material like refined iron or copper the slot will close and the material will be placed into the inventory of the crafting machine.&lt;br /&gt;
&lt;br /&gt;
The player selects an item to be crafted via a Display at the machine. The machine should display a list of craftable items and the requirements to craft them. Items that cannot be crafted because the machine lacks the necessary materials will be greyed out.&lt;br /&gt;
&lt;br /&gt;
On pressing the Crafting button, the machine will start crafting for a while, depending on the crafted item.&lt;br /&gt;
Once crafted the machine will output the crafted item in one of the 4 output slots. If the Slots are full, the machine will stop its progress and wait until a slot is emptied. &lt;br /&gt;
&lt;br /&gt;
== Craftable Repair Resources ==&lt;br /&gt;
Repair Resources are to be used to '''[[Repair]]''' Ship systems and remove '''[[Decay]]'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minor repair parts&lt;br /&gt;
|-&lt;br /&gt;
! Item Name !! Resource Needed !! Craft time&lt;br /&gt;
|-&lt;br /&gt;
| [[Electronics Kit]] || Copper, Silicon || 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechanics Kit]] || Iron, Silicon || 30 sec&lt;br /&gt;
|-&lt;br /&gt;
| [[Computer Kit]] || Tin, Gold, Silicon || 30 sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Major repair parts&lt;br /&gt;
|-&lt;br /&gt;
! Item Name !! Resource Needed !! Craft time&lt;br /&gt;
|-&lt;br /&gt;
| [[Electronic Parts]] || Aluminum || 80 sec&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechanic Parts]] || Titanium || 80 sec&lt;br /&gt;
|-&lt;br /&gt;
| [[Computer Parts]] || Lithium || 80 sec&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Repair&amp;diff=129</id>
		<title>Repair</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Repair&amp;diff=129"/>
		<updated>2021-06-11T20:15:09Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Repair is a mechanic to remove [[Decay]] of Components on board the ship and equipment.&lt;br /&gt;
&lt;br /&gt;
Crucial for each repair is the [[Repair tool]] that must be equipped in the inventory. It consists of a multitool and a toolbox with 3 own inventory slots for repair parts, which can be crafted at the [[Craftingstation]] from collected [[Resources]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[ Crafting | Minor repair parts:]]&lt;br /&gt;
Electronic Kit, Mechanics Kit, Computer Kit &lt;br /&gt;
&lt;br /&gt;
[[ Crafting | Major repair parts:]]&lt;br /&gt;
Electronic Parts, Mechanic Parts, Computer Parts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With minor parts, components can only be repaired within one [[Decay]] level. With major parts, you can repair them completely.&lt;br /&gt;
&lt;br /&gt;
As long as there is at least one &amp;quot;repair part&amp;quot; in the toolbox, the Player has the permission to repair every broken ship component, even if it’s not optimized for it. The decayed component awaits one proper repair parts like Electronics Parts to be repaired. But players can choose the repair the decayed components with a different part. &lt;br /&gt;
Repairing something with a non-optimized component causes [[Decay]]. If the kit is partially usable, the [[Decay]] increases by 50. A component with a Decay Rating of 275 will be repaired only back to 250 instead of 200. If it is not usable at all, the [[Decay]] increases by 200 and causes a higher decay level.&lt;br /&gt;
Some could also be optimized for more than one part or require various parts for different issues.&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Repair&amp;diff=128</id>
		<title>Repair</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Repair&amp;diff=128"/>
		<updated>2021-06-11T20:14:47Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Repair is a mechanic to remove [[Decay]] of Components on board the ship and equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crucial for each repair is the [[Repair tool]] that must be equipped in the inventory. It consists of a multitool and a toolbox with 3 own inventory slots for repair parts, which can be crafted at the [[Craftingstation]] from collected [[Resources]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[ Crafting | Minor repair parts:]]&lt;br /&gt;
Electronic Kit, Mechanics Kit, Computer Kit &lt;br /&gt;
&lt;br /&gt;
[[ Crafting | Major repair parts:]]&lt;br /&gt;
Electronic Parts, Mechanic Parts, Computer Parts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With minor parts, components can only be repaired within one [[Decay]] level. With major parts, you can repair them completely.&lt;br /&gt;
&lt;br /&gt;
As long as there is at least one &amp;quot;repair part&amp;quot; in the toolbox, the Player has the permission to repair every broken ship component, even if it’s not optimized for it. The decayed component awaits one proper repair parts like Electronics Parts to be repaired. But players can choose the repair the decayed components with a different part. &lt;br /&gt;
Repairing something with a non-optimized component causes [[Decay]]. If the kit is partially usable, the [[Decay]] increases by 50. A component with a Decay Rating of 275 will be repaired only back to 250 instead of 200. If it is not usable at all, the [[Decay]] increases by 200 and causes a higher decay level.&lt;br /&gt;
Some could also be optimized for more than one part or require various parts for different issues.&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Repair&amp;diff=127</id>
		<title>Repair</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Repair&amp;diff=127"/>
		<updated>2021-06-11T20:14:38Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Repair is a mechanic to remove [[Decay]] of Components on board the ship and equipment.&lt;br /&gt;
&lt;br /&gt;
Crucial for each repair is the [[Repair tool]] that must be equipped in the inventory. It consists of a multitool and a toolbox with 3 own inventory slots for repair parts, which can be crafted at the [[Craftingstation]] from collected [[Resources]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[ Crafting | Minor repair parts:]]&lt;br /&gt;
Electronic Kit, Mechanics Kit, Computer Kit &lt;br /&gt;
&lt;br /&gt;
[[ Crafting | Major repair parts:]]&lt;br /&gt;
Electronic Parts, Mechanic Parts, Computer Parts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With minor parts, components can only be repaired within one [[Decay]] level. With major parts, you can repair them completely.&lt;br /&gt;
&lt;br /&gt;
As long as there is at least one &amp;quot;repair part&amp;quot; in the toolbox, the Player has the permission to repair every broken ship component, even if it’s not optimized for it. The decayed component awaits one proper repair parts like Electronics Parts to be repaired. But players can choose the repair the decayed components with a different part. &lt;br /&gt;
Repairing something with a non-optimized component causes [[Decay]]. If the kit is partially usable, the [[Decay]] increases by 50. A component with a Decay Rating of 275 will be repaired only back to 250 instead of 200. If it is not usable at all, the [[Decay]] increases by 200 and causes a higher decay level.&lt;br /&gt;
Some could also be optimized for more than one part or require various parts for different issues.&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
	<entry>
		<id>https://bo-wiki.snapjawgames.com/index.php?title=Repair&amp;diff=59</id>
		<title>Repair</title>
		<link rel="alternate" type="text/html" href="https://bo-wiki.snapjawgames.com/index.php?title=Repair&amp;diff=59"/>
		<updated>2021-06-08T20:03:12Z</updated>

		<summary type="html">&lt;p&gt;Balbouin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Repair is the system with which the [[Decay]] of components must counteract to keep them running.&lt;br /&gt;
&lt;br /&gt;
Crucial for each repair is the [[Repair tool]] that must be equipped in the inventory. It consists of a multitool and a toolbox with 3 own inventory slots for repair parts, which can be produced at the [[Workbench]] from collected [[Resources]]. &lt;br /&gt;
&lt;br /&gt;
Minor repair parts:&lt;br /&gt;
Electronic Kit, Mechanics Kit, Computer Kit &lt;br /&gt;
&lt;br /&gt;
Major repair parts:&lt;br /&gt;
Electronic Parts, Mechanic Parts, Computer Parts&lt;br /&gt;
&lt;br /&gt;
With minor parts, components can only be repaired within one [[Decay]] level. With major parts, you can repair them completely.&lt;br /&gt;
&lt;br /&gt;
As long as there is at least one repair in the toolbox, the Player has the permission to repair every broken ship component, even if it’s not optimized for it. The component has a preferred part to be repaired. Some could also be optimized for more than one part or require various parts for different issues. Repairing something with a non-optimized component causes [[Decay]]. If the kit is partially usable, the [[Decay]] increases by 50. A component with a Decay Rating of 275 will be repaired only back to 250 instead of 200. If it is not usable at all, the [[Decay]] increases by 200 and causes a higher decay level.&lt;/div&gt;</summary>
		<author><name>Balbouin</name></author>
	</entry>
</feed>